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F1 Career Challenge - Custom Replay, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
59
88.965
110
59
89.01
110
59
89.008
110
.
63
95.453
118
62
95.57
118
62
95.434
118
.
64
96.964
120
63
96.908
120
63
96.866
120

Although this game is quite old, it still a very good benchmark, both for system and graphics benchmarks. Here, we see slight differences between memory timings, with CAS Latency 2 and Command Rate 1T giving us higher overall frame rates. However, we see setting CAS Latency to 3 and Command Rate to 1T gave us the most gain. There is almost no variance between runs, and you can see minimum frame rates are still high enough for fluid gameplay. So, no stuttering issues in this game.

Full Spectrum Warrior - Custom Replay, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
61
81.527
105
61
81.273
105
60
81.594
105
.
63
83.827
109
62
83.656
109
64
83.729
108
.
62
84.728
110
63
84.694
110
62
84.635
110

Although using CAS Latency 2 and Command Rate 1T gave us higher frame rates, we gain the most frame rate with CAS Latency 3 and Command Rate 1T. However, we must also note that the gain seems to be on the high side, so that's not much of an improvement. With memory use still within available RAM (512 MB), there's no stuttering in this game, you can see the minimum fps is still high enough for fluid gameplay.

Homeworld 2 - Vagyr Bomber Strike, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
58
194.206
376
65
195.295
378
64
194.446
375
.
73
188.816
392
58
186.645
396
59
186.915
393
.
62
210.579
413
66
209.298
411
70
208.477
409

Here, we're seeing a similar situation to Brothers in Arms. CAS Latency 2 and Command Rate 1T are not only giving us the faster frame rates, but also the most gain. The differences may seem big but they're not really that significant since we're already getting high enough frame rates (who needs 200 fps anyway). Again we can see most of the gain seems to be on the high side, although there are some differences on the minimum fps as well.

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