F1 Career Challenge - Custom Replay, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
Although this game is quite old, it still a very good benchmark, both for system and graphics benchmarks. Here, we see slight differences between memory timings, with CAS Latency 2 and Command Rate 1T giving us higher overall frame rates. However, we see setting CAS Latency to 3 and Command Rate to 1T gave us the most gain. There is almost no variance between runs, and you can see minimum frame rates are still high enough for fluid gameplay. So, no stuttering issues in this game.
Full Spectrum Warrior - Custom Replay, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
Although using CAS Latency 2 and Command Rate 1T gave us higher frame rates, we gain the most frame rate with CAS Latency 3 and Command Rate 1T. However, we must also note that the gain seems to be on the high side, so that's not much of an improvement. With memory use still within available RAM (512 MB), there's no stuttering in this game, you can see the minimum fps is still high enough for fluid gameplay.
Homeworld 2 - Vagyr Bomber Strike, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
Here, we're seeing a similar situation to Brothers in Arms. CAS Latency 2 and Command Rate 1T are not only giving us the faster frame rates, but also the most gain. The differences may seem big but they're not really that significant since we're already getting high enough frame rates (who needs 200 fps anyway). Again we can see most of the gain seems to be on the high side, although there are some differences on the minimum fps as well.
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