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Lock On - F-15 Demo, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
8
27.238
41
8
27.773
41
16
28.29
41
.
4
27.698
42
11
28.845
42
16
28.889
42
.
3
28.017
43
16
29.235
43
16
29.396
43

The most interesting thing from this benchmark is the minimum fps. With each successive run, we have a higher minimum fps. While minimum frame rates stays pretty much unplayable even with CAS Latency 1 and Command Rate 1T, we can see this setting 'cope' better with stuttering issues. Even so, stuttering is still present, and actually expected since the memory footprints slightly passes the 512 MB mark (around 600 MB), so the stuttering we see here might be gone if we were to have more memory. But we'll have test it again to be sure. Let's move on.

Nascar 2003 - Custom Replay, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
37
49.191
100
37
49.103
101
37
49.135
101
.
38
50.983
106
38
50.748
105
38
50.771
106
.
39
51.741
109
39
51.733
108
39
51.782
108

With just 1 fps separating the results, it's obvious this game is system limited and no amount of memory tweaking will provide us with higher frame rates. We simply have to use a faster processor. Variations between runs are minimal, but since we're only going round and round a race track, that's to be expected. All the game's data can still fit comfortably in a 512 MB system.

Richard Burns Rally - Harwood Forest, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
68
144.438
211
79
143.205
212
79
142.391
207
.
83
152.498
223
84
150.461
221
84
152.339
221
.
78
156.001
226
85
154.967
224
84
153.719
220

Unlike the two other racing simulation, Richard Burns Rally uses a rally stage instead of a race track. Even so, most of the game's data can still fit into a 512 MB system, so no need to fetch data from the hard disk. Looks like there's enough data being pushed that it shows a difference with lower timing and Command Rate. The most gain is seen with CAS Latency 3 and Command Rate 1T, although using CAS Latency 2 and Command Rate 1T does provide us with a very small increase (1 fps), which is not really significant and can still can come from normal variances between runs.

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