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Battlefield 2 - Gulf of Oman, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
49
61.139
69
49
60.524
77
49
60.8315
73
.
50
60.354
73
45
60.066
69
44
52.378
59
.
45
77.062
94
42
74.368
91
44
75.266
92

While it is tempting to jump to the conclusion that CAS Latency 2 and Command Rate 1T is mostly responsible for these results, that doesn't necessarily be true. Particularly since we're seeing a lower minimum fps and a much higher maximum fps. Under the same load, it looks like changing Command Rate won't do much in this game. But what's more important of all, this game still stutters like hell for about half a minute or so with a 512 MB system. Only when the hard disk stopped trashing around, do we have a somewhat stable frame rate. So, Battlefield 2 can still be ran at high details on a 512 MB system (if you're patient enough).

Call of Duty - Dawnville, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
84
220.288
481
83
220.266
498
84
224.506
656
.
86
232.27
512
87
231.62
522
85
230.891
520
.
86
236.598
564
86
235.886
557
78
236.598
564

A much more older, but more stable game, Call of Duty is keeping to the tradition of the game engine it uses - Quake III Team Arena. This engine (and of course most games based on it) is very sensitive to changes in processor clocks, front side bus and memory timings. Here we see the same ting as before: changing Command Rate to 1T alone is enough to boost frame rates.

F.E.A.R - Performance Test, 1024 x 768
CL 3 2T
CL 3 1T
CL 2 1T
12
79.782
209
19
80.194
204
2
74.149
206
.
32
85.341
208
21
83.387
208
32
85.621
207
.
20
84.635
207
26
84.359
208
23
82.83
206

These results maybe too close to call, but we can see a trend - lower timings and Command Rate does boost performance (slightly). Looks like it might even be handy to boost minimum frame rates as well. But with frame rates that low, you'll definitely can still see stuttering time to time in F.E.A.R. So, it looks like this game also can use the memory upgrade to at least 1 GB.

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