Performance - Capacity
Brothers In Arms - Chapter One, 1024 x 768
CL 2 1T 512 MB
CL 3 1T 2 GB
CL 3 2T 4 GB
Since we had to use not just higher timings but also higher Command Rate as well, the slower results with 4 GB is expected. The good news is that the performance difference is minimal at most. Since this game already runs quite fluidly on a 512 MB system, the additional memory from a 2 GB or 4 GB is wasted and unused.
Dungeon Siege - Benchmark, 1024 x 768
CL 2 1T 512 MB
CL 3 1T 2 GB
CL 3 2T 4 GB
Again, we're seeing the same story here. We have pretty much the same level of performance from these three memory configurations. One thing to note though, looks like the added memory does seem to help 'stabilize' minimum fps as well. But let's look at how the sequel stands up.
Dungeon Siege II - Northern Greilyn Beach, 1024 x
768
CL 2 1T 512 MB
CL 3 1T 2 GB
CL 3 2T 4 GB
Looks like the best compromise will be to maintain Command Rate 1T while trying to satisfy memory capacity needs of your games. Out of three games so far, it's CAS Latency 3 plus Command Rate 1T that works best. You can still use this combo even if you have 2 1 GB memory modules. If you're planning to use 512 MB modules, make sure they are single banks so you could utilize Command Rate 1T.
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