Richard Burns Rally - Harwood Forest, 1024 x 768
10
81.888
86
36 (4x AA 16x AF)
55.726 (4x AA 16x AF)
85 (4x AA 16x AF)
.
9
76.843
86
6 (4x AA 16x AF)
57.608 (4x AA 16x AF)
85 (4x AA 16x AF)
Richard Burns Rally - Harwood Forest, 1280 x 1024
1
75.526
87
25 (4x AA 16x AF)
37.903 (4x AA 16x AF)
62 (4x AA 16x AF)
.
1
64.876
85
1 (4x AA 16x AF)
42.773 (4x AA 16x AF)
62 (4x AA 16x AF)
Richard Burns Rally - Harwood Forest, 1600 x 1200
0
61.932
76
10 (4x AA 16x AF)
24.735 (4x AA 16x AF)
37 (4x AA 16x AF)
.
0
49.113
68
0 (4x AA 16x AF)
32.004 (4x AA 16x AF)
48 (4x AA 16x AF)
This game doesn't have a profile embedded in the drivers,
so it serves as an excellent tool for examining SLI with
run of the mill games. We know the scores for minimum fps
seem strange, so we'll have to rely on average frame rates
on this one. Just like with Call of Duty, SLI is only able
to flex it's muscles with AA and AF enabled, here it
succeded making 1280 x 1024 with 4x AA and 16x AF still
playable. While this is good, we can see that for the most
part SLI will not offer you higher frame rates without AA
and AF. Not to mention the performance increase.is minimal,
particularly at 1024 x 768 and it's only higher on higher
resolutions where the nominal frame rates are too slow for
comfortable gaming..
SW: KOTOR - Endar Spire, 1024 x 768
17.67
53.84
77
10.33 (4x AA 16x AF)
31.48 (4x AA 16x AF)
40 (4x AA 16x AF)
.
19.67
53.44
76
12 (4x AA 16x AF)
33.49 (4x AA 16x AF)
45.33 (4x AA 16x AF)
SW: KOTOR - Endar Spire, 1280 x 1024
10
40.58
56
10 (4x AA 16x AF)
20.42 (4x AA 16x AF)
26 (4x AA 16x AF)
.
10.33
38.42
55
9 (4x AA 16x AF)
22.72 (4x AA 16x AF)
30 (4x AA 16x AF)
SW: KOTOR - Endar Spire, 1600 x 1200
10.33
29.734
41
6 (4x AA 16x AF)
14.737 (4x AA 16x AF)
19 (4x AA 16x AF)
.
11.33
28.27
40
5.67 (4x AA 16x AF)
14.61 (4x AA 16x AF)
20 (4x AA 16x AF)
SLI may seem to cause minimal increase in performance in
this game, but the difference in results are still within
the standard deviation between runs. So, with this game SLI
behaved pretty much the same way as with Homeworld 2. The
only exception, thankfully, is the absence of performance
penalty.
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