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Quake 4 - Data Processing Plant, 1024 x 768
Single
Multi
41
67.031
114
16 (4x AA 16x AF)
29.009 (4x AA 16x AF)
63 (4x AA 16x AF)
.
34
56.804
100
16 (4x AA 16x AF)
29.04 (4x AA 16x AF)
66 (4x AA 16x AF)
Quake 4 - Data Processing Plant, 1280 x 1024
Single
Multi
27
44.39
82
10 (4x AA 16x AF)
18.805 (4x AA 16x AF)
44 (4x AA 16x AF)
.
23
38.867
77
10 (4x AA 16x AF)
18.768 (4x AA 16x AF)
45 (4x AA 16x AF)
Quake 4 - Data Processing Plant, 1600 x 1200
Single
Multi
19
32.88
63
7 (4x AA 16x AF)
13.837 (4x AA 16x AF)
35 (4x AA 16x AF)
.
16
29.04
66
7 (4x AA 16x AF)
13.845 (4x AA 16x AF)
35 (4x AA 16x AF)

Well, it's clear that you can only play this game comfortably at 1024 x 768 (or lower) without AA and AF on a GeForce 6600. Slapping in another card won't give you any performance increase whatsoever. So, even with newer games, SLI will not always give you higher frame rates.

Splinter Cell: Chaos Theory - Lighthouse, 1024 x 768
Single
Multi
19.8
32.86
106.4
13.39 (4x AA 16x AF)
23.88 (4x AA 16x AF)
67.1 (4x AA 16x AF)
.
35.29
57.73
137.16
23.95 (4x AA 16x AF)
42.25 (4x AA 16x AF)
107.2 (4x AA 16x AF)
Splinter Cell: Chaos Theory - Lighthouse, 1280 x 960
Single
Multi
14.34
23.89
75.73
9.44 (4x AA 16x AF)
16.92 (4x AA 16x AF)
46.39 (4x AA 16x AF)
.
25.31
41.66
112.26
16.91 (4x AA 16x AF)
29.87 (4x AA 16x AF)
74.04 (4x AA 16x AF)
Splinter Cell: Chaos Theory - Lighthouse, 1600 x 1200
Single
Multi
10.15
17.05
52.73
6.59 (4x AA 16x AF)
11.83 (4x AA 16x AF)
31.85 (4x AA 16x AF)
.
17.82
29.32
76.61
11.75 (4x AA 16x AF)
20.78 (4x AA 16x AF)
50.63 (4x AA 16x AF)

This game is really the success story for SLI. We're seeing a tremendous boost in performance, very close to 100% in some cases. That's both in default and with AA and AF. If only all new games share that trait. Let's see how the two GeForce 6600 cope with HDR rendering.

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