Richard Burns Rally - Harwood Forest (Transparency SSAA), 1024 x 768
Single
Multi
Richard Burns Rally - Harwood Forest (Transparency SSAA), 1280 x 960
Single
Multi
Richard Burns Rally - Harwood Forest (Transparency SSAA), 1600 x 1200
Single
Multi
It's safe to say, only a pair of GeForce 7800GTX has the processing power to run with transparency antialiasing in this game. Even then, the SLI setup barely manage to pass the minimum 30 fps mark at 1600 x 1200. The single GeForce 7800GTX fares worse, pushing about the same frame rates at the slightly lower resolution of 1280 x 1024.
These older games rely mostly on textures rather than shaders. So, let's see how SLI fares in newer, shader laden games.
In F.E.A.R, we can see a pair of GeForce 7800GTX in multirendering mode behave in a similar manner to a pair of GeForce 6600. SLI can only push slightly higher frame rates at 1024 x 768, no more. In higher resolutions, there's little difference between SLI and a single card. It looks like, SLI can only work its muscles with textures and not shaders - let's look at other games to be sure.
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