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F.E.A.R


7800GTX

7800GTX TOP

7900GTX


Default AA AF Performance Lost Default AA AF Performance Lost Default AA AF Performance Lost
1024








Min 47 35 25.53% 46 40 13.04% 42 41 2.38%
Avg 103.94 67.22 35.32% 111.48 73.74 33.85% 113.01 92.34 18.29%
Max 242 157 35.12% 271 177 34.69% 295 295 0.00%
Average

31.99%

27.19%

6.89%
1280








Min 44 27 38.64% 43 29 32.56% 40 36 10.00%
Avg 82.92 47.97 42.15% 89.33 53.19 40.45% 99.22 65.11 34.37%
Max 173 108 37.57% 192 124 35.42% 241 241 0.00%
Average

39.45%

36.14%

14.79%
1600








Min 34 19 44.12% 38 21 44.74% 41 26 36.59%
Avg 58.95 33.36 43.40% 65.78 37.39 43.16% 80.2 45.9 42.78%
Max 116 73 37.07% 130 82 36.92% 169 103 39.05%
Average

41.53%

41.61%

39.47%










Weighted Average

37.66%

34.98%

20.38%

We mentioned in our GeForce 7900GTX review that this card is fast enough if you want to play F.E.A.R at 1280 x 960 with AA and AF. You can look at the benchmark numbers, but by using efficiency as a metric it's easier to see why. We're losing only about half the frame rates compared to the GeForce 7800GTX. However, at 1600 x 1200, the penalty is pretty much the same. so its very likely even the shader processing power from the higher clocked GeForce 7900GTX is still not enough. This is different to what we're seeing at 'traditional' texture dependent games - a more gradual (less drastic) decline going from 1024 x 768 to 1280 x 960 like we saw with Call of Duty.

Quake 4


7800GTX

7800GTX TOP

7900GTX


Default AA AF Performance Lost Default AA AF Performance Lost Default AA AF Performance Lost
1024








Min 69 57 17.39% 70 64 8.57% 69 64 7.25%
Avg 124.51 87.5 29.73% 125.23 96.39 23.03% 124.51 108.01 13.26%
Max 168 135 19.64% 168 148 11.90% 168 156 7.14%
Average

22.25%

14.50%

9.21%
1280








Min 68 37 45.59% 69 42 39.13% 61 48 21.31%
Avg 116.96 59.25 49.34% 119.44 66.83 44.05% 117.22 79.55 32.13%
Max 171 102 40.35% 167 113 32.34% 164 129 21.34%
Average

45.09%

38.51%

24.93%
1600








Min 66 27 59.09% 68 30 55.88% 60 38 36.67%
Avg 97.05 43.5 55.18% 104.9 49.07 53.23% 112.97 59.29 47.52%
Max 154 81 47.40% 161 87 45.96% 156 101 35.26%
Average

53.89%

51.69%

39.81%










Weighted Average

40.41%

34.90%

24.65%

Although the overall penalty is still in the GeForce 7900GTX favor, we can all see it beginning to lose footing at 1280 x 1024. We do see that the trend is less drastic than with the GeForce 7800GTX. If we were to use an even higher resolution, such as 2048 x 1536, it's more likely the penalty will be close to 50 percent on the GeForce 7900GTX - just like what we're seeing on the GeForce 7800GTX at 1600 x 1200. Even with an SLI setup, we will likely not have any aster frame rates, so 1600 x 1200 is the end of the line for the GeForce 7900GTX.

Serious Sam II


7800GTX

7800GTX TOP

7900GTX


Default AA AF Performance Lost Default AA AF Performance Lost Default AA AF Performance Lost
1024








Min 45 45 0.00% 46 45 2.17% 42 43 -2.38%
Avg 59.55 54.63 8.27% 59.63 57.21 4.05% 56.76 56.07 1.22%
Max 84 68 19.05% 84 74 11.90% 79 79 0.00%
Average

9.11%

6.04%

-0.39%
1280








Min 45 37 17.78% 45 38 15.56% 42 40 4.76%
Avg 58.85 41.73 29.09% 59.48 46.62 21.61% 56.62 53.33 5.81%
Max 82 51 37.80% 84 57 32.14% 79 71 10.13%
Average

28.22%

23.10%

6.90%
1600








Min 45 26 42.22% 44 26 40.91% 43 32 25.58%
Avg 52.33 29.35 43.91% 56.43 32.9 41.69% 56.33 41.06 27.11%
Max 67 36 46.27% 74 41 44.59% 79 52 34.18%
Average

44.13%

42.40%

28.96%










Weighted Average

27.16%

23.85%

11.82%

The picture we're seeing here is pretty similar - you only bought one more resolution with the GeForce 7900GTX. But let's not detract from the fact that at 28.96 percent penalty hit is still very good and understandably so coming from a GeForce 7 architecture. What do we mean by this? It's very likely that NVIDIA made only little tweaks here and there on the GeForce 7900GTX to maximize performance and get so high a clock. In a word - the GeForce 7900GTX is pretty much a 'speed bump'. Like all speed bumps, since efficiency is pretty much the same (on the same clock), the GeForce 7900GTX will most likely behave pretty much like the GeForce 7800GTX. At some point with a game that's heavy enough (either in shaders or textures), you'll begin to see a drastic drop in performance.

Splinter Cell: Chaos Theory


7800GTX

7800GTX TOP

7900GTX


Default AA AF
Default AA AF
Default AA AF
1024








Min 62.66 45.02 28.15% 70.58 50.74 28.11% 76.91 62.94 18.16%
Avg 100.05 78.1 21.94% 107.88 87.35 19.03% 115.02 103.14 10.33%
Max 178.93 155.45 13.12% 198.55 166.23 16.28% 198.8 192.49 3.17%
Average

21.07%

21.14%

10.56%
1280








Min 43.89 31.11 29.12% 49.42 35.15 28.87% 63.78 44.66 29.98%
Avg 73.34 54.79 25.29% 82.1 61.77 24.76% 102.66 77.86 24.16%
Max 146.1 136.75 6.40% 160.93 139.08 13.58% 186.06 153.15 17.69%
Average

20.27%

22.40%

23.94%
1600








Min 32.51 22.97 29.34% 36.6 25.92 29.18% 47.94 33.13 30.89%
Avg 54.79 39.99 27.01% 61.2 45.23 26.09% 79.68 57.61 27.70%
Max 136.75 105.53 22.83% 144.22 119.57 17.09% 150.75 135.42 10.17%
Average

26.40%

24.12%

22.92%










Weighted Average

22.58%

22.56%

19.14%

Splinter Cell: Chaos Theory is quite an anomaly - we're seeing the penalty hit stays pretty much the same across the results from three graphics cards. There are several things at play here. For one, this game is not pixel fillrate limited, but shader limited. So, we're still within the limits of these cards bandwidth window, even at 1600 x 1200 with AA AF. Two, architecturally the two are the same and now we can see just how similar. Kudos to the developers at Ubisoft. They managed to pretty much 'maintain' the penalty rate even with two cards that have a 220 / 200 MHz difference in clocks.

HDR

Serious Sam II


7800GTX

7800GTX TOP

7900GTX


Default HDR
Default HDR
Default HDR
1024








Min 45 42 6.67% 46 44 4.35% 42 42 0.00%
Avg 59.55 50.39 15.39% 59.63 54.5 8.60% 56.76 57.53 -1.36%
Max 84 63 25.00% 84 71 15.48% 79 78 1.27%
Average

15.68%

9.48%

-0.03%
1280








Min 45 30 33.33% 45 33 26.67% 42 43 -2.38%
Avg 58.85 36.78 37.50% 59.48 41.11 30.88% 56.62 52.28 7.67%
Max 82 47 42.68% 84 53 36.90% 79 68 13.92%
Average

37.84%

31.49%

6.40%
1600








Min 45 21 53.33% 44 23 47.73% 43 30 30.23%
Avg 52.33 25.84 50.62% 56.43 28.91 48.76% 56.33 37.3 33.77%
Max 67 33 50.75% 74 37 50.00% 79 48 39.24%
Average

51.56%

48.83%

34.42%










Weighted Average

35.03%

29.93%

13.60%

Unlike AA and AF, HDR (with AF in this example) if much more fillrate than bandwidth. With a higher clock, the GeForce 7900GTX has more raw fillrate than the GeForce 7800GTX. But once again, you're still using the same old GeForce 7 architecture, only this time the limit is at a higher resolution. If you compare the penalty rate, you'll actually see the GeForce 7900GTX (1280 x 960 to 1600 x 1200) has a more steep drop than the GeForce 7800GTX (1024 x 768 to 1280 x 1024) So, if you really want to maintain the same level of frame rate, don't go above 1280 x 960 or 1280 x 1024. Looking at the numbers, we still wonder though - why with some games, on system limited situations the GeForce 7900GTX us SLOWER than the GeForce 7800GTX?

Splinter Cell: Chaos Theory


7800GTX

7800GTX TOP

7900GTX


Default HDR
Default HDR
Default HDR
1024








Min 62.66 46.21 26.25% 70.58 52.03 26.28% 76.91 65.13 15.32%
Avg 100.05 76.96 23.08% 107.88 85.96 20.32% 115.02 101.42 11.82%
Max 178.93 150.76 15.74% 198.55 152.83 23.03% 198.8 163.23 17.89%
Average

21.69%

23.21%

15.01%
1280








Min 43.89 31.53 28.16% 49.42 35.5 28.17% 63.78 45.94 27.97%
Avg 73.34 52.48 28.44% 82.1 59.06 28.06% 102.66 76.36 25.62%
Max 146.1 130.1 10.95% 160.93 134.28 16.56% 186.06 144.67 22.25%
Average

22.52%

24.26%

25.28%
1600








Min 32.51 23.84 26.67% 36.6 26.9 26.50% 47.94 34.94 27.12%
Avg 54.79 39.34 28.20% 61.2 44.34 27.55% 79.68 58.09 27.10%
Max 136.75 102.42 25.10% 144.22 114.65 20.50% 150.75 131.71 12.63%
Average

26.66%

24.85%

22.28%










Weighted Average

23.62%

24.11%

20.86%

We know Splinter Cell: Chaos Theory has pretty much the same penalty rate across most resolutions here with these three cards. This is apparently true with HDR also. If anything else, this is just more confirmation that the GeForce 7900GTX is just a 'speed bump'. There's virtually no difference between it and the GeForce 7800GTX in efficiency (give or take some minor adjustments). Of course, all NVIDIA have to do to justify the GeForce 7900GTX is to point at the scores, 8 - 10 fps on the minimum fps is significant since we're looking at 30-40 fps here. A 20 fps difference in average fps is nothing to scoff at either.

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