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Splinter Cell: Chaos Theory - Lighthouse, 1024 x 768
Single, AI disabled
Single, AI enabled
Multi, AI disabled
Multi, AI enabled
24.41
43.3
133.83
17.01 (4x AA 16x AF)
33.77 (4x AA 16x AF)
106.96 (4x AA 16x AF)
.
24.68
43.5
135.21
19.14 (4x AA 16x AF)
34.79 (4x AA 16x AF)
103 (4x AA 16x AF)
.
24.65
43.26
133.83
16.81 (4x AA 16x AF)
33.75 (4x AA 16x AF)
106.93 (4x AA 16x AF)
.
47.68
80.04
180.03
37.56 (4x AA 16x AF)
69.48 (4x AA 16x AF)
150.78 (4x AA 16x AF)
Splinter Cell: Chaos Theory - Lighthouse, 1280 x 1024
Single, AI disabled
Single, AI enabled
Multi, AI disabled
Multi, AI enabled
17.59
30.92
102.59
12.14 (4x AA 16x AF)
23.72 (4x AA 16x AF)
72.78 (4x AA 16x AF)
.
17.72
30.95
102.69
13.87 (4x AA 16x AF)
24.68 (4x AA 16x AF)
70.44 (4x AA 16x AF)
.
17.56
30.91
102.43
11.69 (4x AA 16x AF)
23.93 (4x AA 16x AF)
73.45 (4x AA 16x AF)
.
35.44
60.01
141.94
27.34 (4x AA 16x AF)
49.94 (4x AA 16x AF)
133.19 (4x AA 16x AF)
Splinter Cell: Chaos Theory - Lighthouse, 1600 x 1200
Single, AI disabled
Single, AI enabled
Multi, AI disabled
Multi, AI enabled
13.22
22.88
93.8
8.74 (4x AA 16x AF)
16.31 (4x AA 16x AF)
44.5 (4x AA 16x AF)
.
13.35
22.87
72.19
10.56 (4x AA 16x AF)
18.11 (4x AA 16x AF)
49.32 (4x AA 16x AF)
.
13.23
22.87
72.26
8.85 (4x AA 16x AF)
16.45 (4x AA 16x AF)
44.87 (4x AA 16x AF)
.
25.63
44.72
134.54
19.88 (4x AA 16x AF)
34.48 (4x AA 16x AF)
91.35 (4x AA 16x AF)

Splinter Cell: Chaos Theory is the quite possibly the strongest reason for using a multi card rendering solution, be it SLI or Crossfire. Again, we're seeing frame rates from Crossfire nearly double the frame rates of a single card. In comparison, with a pair of GeForce 6600, we can expect an increase of about 70 - 80 percent. With this pair of Radeon X1600XTs, we're seeing about 90 to 100 percent increase. However, we think this has more to do with the card itself rather than each vendor's multi rendering solution implementations. The Radeon X1600XT is obviously less bottlenecked than the GeForce 6600.

What's interesting here is that there's basically no difference between single cards results, both with or without Catalyst AI enabled. So, it's very likely the results we're seeing here is 'pure' Crossfire results, which is very nice indeed. This is different to what we saw earlier in Quake IV. It certainly will be interesting to see what a high end Crossfire can achieve. Especially if we're not CPU / system limited.

And last, the HDR test results.

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