Splinter Cell: Chaos Theory - Lighthouse, 1024 x
768
Radeon X1900XTX
Radeon X1900 CrossFire
Splinter Cell: Chaos Theory - Lighthouse, 1280 x
1024
Radeon X1900XTX
Radeon X1900 CrossFire
Splinter Cell: Chaos Theory - Lighthouse, 1600 x
1200
Radeon X1900XTX
Radeon X1900 CrossFire
Once again, Splinter Cell: Chaos Theory is one game that's very friendly to multi rendering setups. While the difference is small, we can already see the Crossfire setup is faster than a single card at 1024 x 768 with default settings. Moving to higher resolutions and enabling AA / AF just push the gap wider between the two setups. There is something a little bit odd about the minimum fps at 1280 x 1024 with Crossfire. However, nothing is wrong with the average frame rates. We can see that the two Radeon X1900 cards hardly budge from using higher resolutions with AA and AF. Only minimum fps are affected and that's mostly happen on the beach parts of the Lighthouse demo, not necessarily what you're getting throughout the whole game.
The way Splinter Cell Chaos Theory runs with multi rendering solution is proof that this game (or at least this benchmark) is very pixel shader oriented. It's no surprise that two Radeon 1900 at 1600 x 1200 is actually still faster than a single Radeon X1900XTX at 1024 x 768, both at default settings. Again calculating the pixel load between the two resolutions, we estimate more than 80 percent increase in pixel processing power from adding another card. This is about the same increase as we saw with a pair of Radeon X1600XT. That's very good news indeed.
And last, the HDR test results.
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