Well, thankfully not all games behave like Call of Duty. Surprisingly, Richard Burns Rally is one game that's extremely friendly to multi rendering solution. Even with default settings, we're already seeing the additional processing power from the second card coming into play at 1280 x 1024. With AA and AF, SLI is already showing its prowess at 1024 x 768. Once we hit 1600 x 1200, the difference is very significant indeed, both in default settings and with AA and AF. That's about 20 to 30 fps for both the minimum and average fps or about 15 percent in default settings and 60 percent with AA and AF. Those extra frames will certainly help you enjoy this game.
We think both Crossfire and SLI is on equal footing here, but only if we were to force AFR rendering with Crossfire. Obviously, SLI has the upper hand, since you can force SLI multi rendering mode from the driver panel. Those of you itching to try the new drivers will be happy to know that NVIDIA have included this game's profile in their latest driver, Forceware 91.31. No doubt it includes an SLI profile and perhaps other fixes as well. We'll take a deeper look at this later on, but for now, let's move on to the next game.
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