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SW: KOTOR - Endar Spire, 1024 x 768
Single
Multi
Profile
34
70.439
97
25 (4x AA 16x AF)
65.903 (4x AA 16x AF)
91 (4x AA 16x AF)
.
35
70.798
98
25 (4x AA 16x AF)
66.548 (4x AA 16x AF)
95 (4x AA 16x AF)
.
36
70.682
96
25 (4x AA 16x AF)
62.99 (4x AA 16x AF)
94 (4x AA 16x AF)
SW: KOTOR - Endar Spire, 1280 x 1024
Single
Multi
Profile
23
68.045
98
16 (4x AA 16x AF)
46.474 (4x AA 16x AF)
62 (4x AA 16x AF)
.
24
69.821
97
18 (4x AA 16x AF)
52.965 (4x AA 16x AF)
68 (4x AA 16x AF)
.
24
74.027
101
17 (4x AA 16x AF)
49.826 (4x AA 16x AF)
67 (4x AA 16x AF)
SW: KOTOR - Endar Spire, 1600 x 1200
Single
Multi
Profile
16
63.964
95
13 (4x AA 16x AF)
35.091 (4x AA 16x AF)
44 (4x AA 16x AF)
.
17
70.227
101
18 (4x AA 16x AF)
37.91 (4x AA 16x AF)
49 (4x AA 16x AF)
.
18
66.641
98
12 (4x AA 16x AF)
35.796 (4x AA 16x AF)
49 (4x AA 16x AF)

From the looks of it, you're better off forcing multi rendering manually than using the game's SLI profile - you'll get a slightly higher frame rate in average (2 fps more). SLI can also help you achieve a high average frame rate at 1280 x 1024, but in all honesty, you probably don't want to play at that resolution. The minimum fps is way too slow - lower than 20 fps with AA and AF. Judging by these results, 1024 x 768 is the only viable choice out of the resolutions available for gameplay with this setup (even with a pair of GeForce 7600GT in SLI). At 1280 x 1024, frame rates will drop to an unplayable 20 fps.when explosions and smoke fills the screen. Certainly not a good reason to use SLI - we gain nothing here.

This particular cut scene is very hard on graphics cards. Even a high end card like the Radeon X1900XTX or the GeForce 7900GTX have trouble pushing 1280 x 1024 with AA and AF. Remember these two cards have roughly twice the bandwidth compared to the GeForce 7600GT we're using. We didn't gain anything here with SLI, but neither did we with Crossfire.
 
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