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Splinter Cell: Chaos Theory - Lighthouse, 1024 x 768
Single
Multi
Profile
42.36
69.68
148.4
29.7 (4x AA 16x AF)
52.03 (4x AA 16x AF)
136.01 (4x AA 16x AF)
.
75.41
110.72
194.64
55.02 (4x AA 16x AF)
94.66 (4x AA 16x AF)
170.32 (4x AA 16x AF)
.
75.23
110.5
194.36
55.07 (4x AA 16x AF)
94.64 (4x AA 16x AF)
169.73 (4x AA 16x AF)
Splinter Cell: Chaos Theory - Lighthouse, 1280 x 1024
Single
Multi
Profile
30.31
51.31
140.68
20.76 (4x AA 16x AF)
36.71 (4x AA 16x AF)
95.35 (4x AA 16x AF)
.
57.33
94.36
170.61
38.3 (4x AA 16x AF)
68.78 (4x AA 16x AF)
142.35 (4x AA 16x AF)
.
57.32
94.32
169.65
38.24 (4x AA 16x AF)
68.77 (4x AA 16x AF)
142.41 (4x AA 16x AF)
Splinter Cell: Chaos Theory - Lighthouse, 1600 x 1200
Single
Multi
Profile
22.38
37.59
111.81
15.09 (4x AA 16x AF)
26.62 (4x AA 16x AF)
67.34 (4x AA 16x AF)
.
42.5
71.42
141.86
27.26 (4x AA 16x AF)
49.11 (4x AA 16x AF)
127.65 (4x AA 16x AF)
.
42.5
71.43
141.94
27.24 (4x AA 16x AF)
49.12 (4x AA 16x AF)
127.52 (4x AA 16x AF)

As always, Splinter Cell: Chaos Theory is one strong proof supporting the use of multi rendering solutions - be it Crossfire or SLI. With a pair of GeForce 7600GT, you can get away with 1280 x 1024 with AA and AF enabled. If you were only using one GeForce 7600GT (or SLI in single rendering mode), you'll have to do with 1280 x 1024 without AA and AF or 1024 x 768 with AA and AF (probably) If you look closely at the results, you'll see similar levels of frame rates between a single GeForce 7600GT at 1024 x 768 and a pair of them at 1600 x 1200. A rough calculation will indicate an increase of 70 - 80 percent in performance with the addition of a second card.
 
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