F.E.A.R Performance Test, 1024 x 768. 32 bit fps Progress
180 fps
120 fps
60 fps
0 fps
FEAR Performance Test 1024
| 6 Quads | 5 Quads | 4 Quads | 4 to 6 | 4 to 5 | 5 to 6 | 4 to 6 (Percent) | 4 to 5 (Percent) | 5 to 6 (Percent) | |||
| Average fps | 105.02 | 100.76 | 93.44 | 11.59 | 7.32 | 4.27 | 12.40% | 7.84% | 4.23% | ||
| Minimum fps | 41 | 42 | 38 | 3 | 4 | -1 | 7.89% | 10.53% | -2.38% |
F.E.A.R Performance Test, 1600 x 1200. 32 bit fps Progress
75 fps
50 fps
25 fps
0 fps
FEAR Performance Test 1600
| 6 Quads | 5 Quads | 4 Quads | 4 to 6 | 4 to 5 | 5 to 6 | 4 to 6 (Percent) | 4 to 5 (Percent) | 5 to 6 (Percent) | |||
| Average fps | 64.82 | 59.99 | 54.04 | 10.79 | 5.95 | 4.84 | 19.96% | 11.01% | 8.06% | ||
| Minimum fps | 40 | 35.67 | 31.33 | 8.67 | 4.33 | 4.33 | 27.66% | 13.83% | 12.15% |
all numbers are in frame rates (except for percentages)
At 1024 x 768, we're not seeing that much of difference, only about 12 percent from 4 to 6 quads (or 16 to 24 pixel pipelines, if you will). Any difference seem to occur on areas where we are less system bound - corridors and rooms where there are no firefights or explosions. So, is a more powerful graphics card useless to get higher minimum frame rates in F.E.A.R? No, because, as we said earlier, we are more most likely system limited here and that occurs mostly on parts where we're seeing much lower frame rates than the average fps.
Once we become more graphically bound, we're seeing a much different picture. We experience a jump of around 20 percent from 4 to 6 quads, but more importantly, minimum frame rates are also higher with 6 quads (27 percent). Nominally, 40 fps is actually the lowest you can go in F.E.A.R without noticing too much lag. Your mileage may vary though.
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