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Quake 4 - Data Processing Terminal, 1024 x 768
X1950 Pro Vista
X1950 Pro XP
8600GTS Vista
8600GTS XP
100
166.24
257
56 (4x AA 16x AF)
109.24 (4x AA 16x AF)
189 (4x AA 16x AF)
.
94
159.95
226
56 (4x AA 16x AF)
105.98 (4x AA 16x AF)
172 (4x AA 16x AF)
.
105
174.52
254
48 (4x AA 16x AF)
97 (4x AA 16x AF)
165 (4x AA 16x AF)
.
109
188.74
270
51 (4x AA 16x AF)
101.25 (4x AA 16x AF)
170 (4x AA 16x AF)
Quake 4 - Data Processing Terminal, 1280 x 1024
X1950 Pro Vista
X1950 Pro XP
8600GTS Vista
8600GTS XP
69
120.76
194
39 (4x AA 16x AF)
76.62 (4x AA 16x AF)
145 (4x AA 16x AF)
.
67
119.81
197
39 (4x AA 16x AF)
74.33 (4x AA 16x AF)
139 (4x AA 16x AF)
.
65
116.94
191
30 (4x AA 16x AF)
61.58 (4x AA 16x AF)
120 (4x AA 16x AF)
.
72
128.89
195
31 (4x AA 16x AF)
65.81 (4x AA 16x AF)
123 (4x AA 16x AF)
Quake 4 - Data Processing Terminal. 1600 x 1200
X1950 Pro Vista
X1950 Pro XP
8600GTS Vista
8600GTS XP
50
89.47
162
28 (4x AA 16x AF)
56.73 (4x AA 16x AF)
113 (4x AA 16x AF)
.
49
87.96
155
29 (4x AA 16x AF)
55.19 (4x AA 16x AF)
115 (4x AA 16x AF)
.
46
85.9
140
21 (4x AA 16x AF)
44.8 (4x AA 16x AF)
89 (4x AA 16x AF)
.
47
92.25
142
21 (4x AA 16x AF)
46.95 (4x AA 16x AF)
99 (4x AA 16x AF)

We encountered an annoying bug with NVIDIA's Forceware 162.22 for Vista. You'll get slowdowns whenever you apply system changes in Quake 4. To workaround this, we had to restart the application after changing resolutions and / or applying AA and AF. A quick glance of the graph shows that performance differences between Vista and XP are negligible, though they are present. Funny, the Radeon X1950 Pro seem to get slightly faster with Vista as we use higher resolutions, probably due in part to AMD's new OpenGL drivers. The GeForce 8600GTS is slightly slower with Vista by about 7 to 10 percent, though you'll likely won't notice the difference ingame.

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