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Oblivion - Grass Test, 1024 x 768
X1950 Pro Vista
X1950 Pro XP
8600GTS Vista
8600GTS XP
29
33.08
39
24 (4x AA 16x AF)
28 (4x AA 16x AF)
37 (4x AA 16x AF)
.
27
31.4
37
24 (4x AA 16x AF)
27.42 (4x AA 16x AF)
36 (4x AA 16x AF)
.
32
35.79
43
25 (4x AA 16x AF)
27.86 (4x AA 16x AF)
35 (4x AA 16x AF)
.
37
41.55
49
25 (4x AA 16x AF)
29.07 (4x AA 16x AF)
42 (4x AA 16x AF)
Oblivion - Grass Test, 1280 x 1024
X1950 Pro Vista
X1950 Pro XP
8600GTS Vista
8600GTS XP
26
29.29
36
20 (4x AA 16x AF)
22.79 (4x AA 16x AF)
30 (4x AA 16x AF)
.
26
28.73
35
21 (4x AA 16x AF)
23.04 (4x AA 16x AF)
29 (4x AA 16x AF)
.
26
29.43
37
15 (4x AA 16x AF)
18.02 (4x AA 16x AF)
23 (4x AA 16x AF)
.
27
30.77
41
7 (4x AA 16x AF)
8.51 (4x AA 16x AF)
12 (4x AA 16x AF)
Oblivion - Grass Test. 1600 x 1200
X1950 Pro Vista
X1950 Pro XP
8600GTS Vista
8600GTS XP
21
23.09
28
17 (4x AA 16x AF)
18.5 (4x AA 16x AF)
24 (4x AA 16x AF)
.
21
22.7
27
16 (4x AA 16x AF)
18.33 (4x AA 16x AF)
23 (4x AA 16x AF)
.
21
22.37
29
5 (4x AA 16x AF)
6.58 (4x AA 16x AF)
10 (4x AA 16x AF)
.
21
22.84
32
5 (4x AA 16x AF)
6.03 (4x AA 16x AF)
10 (4x AA 16x AF)

The only results with playable frame rates here is the 1024 x 768 graph. Clearly, these test settings are too much for both cards., in both Vista and XP. As you can see, the GeForce 8600GTS lost quite a bit of frame rate with Vista. The difference is not as pronounced if we enabled AA and AF, but average frame rates is till 2 fps slower in Vista. This confirms our earlier conclusion that any performance between Vista and XP aside from slowdowns caused by driver bugs will only be noticeable in situations where the graphics card is not the limiting factor.

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