Quake 4 - Data Processing Plant,
1024 x
768
E6300
P965
E6550
P965
E6300
P35 DDR2
E6550
P35 DDR2
E6300
P35 DDR3
E6550
P35 DDR3
| P35 to P965 - DDR2 | E6300 | E6550 | ||||
| 7x400 | 6x400 | 7x333 | 7x400 | 6x400 | 7x333 | |
| Difference | Difference | Difference | Difference | Difference | Difference | |
| Min | 0.00% | 2.06% | 0.00% | 0.00% | 1.02% | 1.02% |
| Avg | 1.65% | 2.00% | 2.60% | 0.59% | 3.25% | 2.37% |
| Max | 14.89% | 16.89% | 11.76% | 16.33% | 7.54% | 10.42% |
Being lighter than F.E.A.R, we certainly hoped this game and scene scale better with system (FSB, multiplier, memory timings) changes. Well, it does, but again like Homeworld 2, its limited to parts where the system is holding up the graphics card. The differences we're seeing between the P35 and P965 are significant in percent, but not significant in gameplay. It does seem to appear that both processors benefit at about the same level.
| P965 | E6300 | E6550 | ||
| 7x400 | 6x400 | 7x400 | 6x400 | |
| Compared to 7x333 | Compared to 7x333 | Compared to 7x333 | Compared to 7x333 | |
| Min | 0.00% | -1.02% | 1.02% | 0.00% |
| Avg | 3.77% | 1.26% | 4.75% | 1.59% |
| Max | 6.33% | -0.90% | 2.08% | 5.00% |
| P35 | E6300 | E6550 | ||
| 7x400 | 6x400 | 7x400 | 6x400 | |
| Compared to 7x333 | Compared to 7x333 | Compared to 7x333 | Compared to 7x333 | |
| Min | 0.00% | 1.02% | 0.00% | 0.00% |
| Avg | 2.81% | 0.66% | 2.93% | 2.47% |
| Max | 9.31% | 3.64% | 7.55% | 2.26% |
| P35 DDR3 | E6300 | E6550 | ||
| 7x400 | 6x400 | 7x400 | 6x400 | |
| Compared to 7x333 | Compared to 7x333 | Compared to 7x333 | Compared to 7x333 | |
| Min | 1.02% | -1.02% | 0.00% | 0.00% |
| Avg | 2.38% | 0.13% | 0.40% | 0.40% |
| Max | 1.63% | 3.25% | -4.58% | 4.58% |
| P965 | E6550 to E6300 | |
| 7x400 | 6x400 | |
| Difference | Difference | |
| Min | 1.02% | 1.03% |
| Avg | 2.87% | 2.24% |
| Max | 4.26% | 15.07% |
| P35 | E6550 to E6300 | |
| 7x400 | 6x400 | |
| Difference | Difference | |
| Min | 1.02% | 0.00% |
| Avg | 1.80% | 3.50% |
| Max | 5.56% | 5.86% |
| P35 DDR3 | E6550 to E6300 | |
| 7x400 | 6x400 | |
| Difference | Difference | |
| Min | 0.00% | 2.06% |
| Avg | 0.80% | 3.06% |
| Max | 0.00% | 7.87% |
The results are seen from a different perspective in the table above. These tables look more like the ones we saw with F.E.A.R earlier. This led us to conclude that its pretty likely the difference between P35 and P965 we saw earlier with this game is 'superficial'. Remember, we're using an AMD / ATI Radeon X1950 Pro and this is an OpenGL game. Although ATI have revamped their OpenGL driver for Vista, its still generally not as 'lightweight' as their competitors. What we saw in this benchmark seem to indicate the problem are related to memory bandwidth / latency. Great to know and the extra frame are also nice, but you won't notice them at all in game.
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