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Quake 4 - Data Processing Plant, 1024 x 768
E6300 P965
E6550 P965
E6300 P35 DDR2
E6550 P35 DDR2
E6300 P35 DDR3
E6550 P35 DDR3
98
162.73
235
97
158.8
219
98
156.83
221
.
99
167.41
245
98
162.36
252
98
159.82
240
.
98
165.42
270
99
161.97
256
98
160.91
247
.
99
168.4
285
99
167.65
271
99
163.61
265
.
99
163.95
250
97
160.35
254
98
160.14
246
.
99
165.26
250
99
165.26
274
99
164.59
262

P35 to P965 - DDR2 E6300

E6550


7x400 6x400 7x333 7x400 6x400 7x333

Difference Difference Difference Difference Difference Difference
Min 0.00% 2.06% 0.00% 0.00% 1.02% 1.02%
Avg 1.65% 2.00% 2.60% 0.59% 3.25% 2.37%
Max 14.89% 16.89% 11.76% 16.33% 7.54% 10.42%

Being lighter than F.E.A.R, we certainly hoped this game and scene scale better with system (FSB, multiplier, memory timings) changes. Well, it does, but again like Homeworld 2, its limited to parts where the system is holding up the graphics card. The differences we're seeing between the P35 and P965 are significant in percent, but not significant in gameplay. It does seem to appear that both processors benefit at about the same level.

P965 E6300
E6550

7x400 6x400 7x400 6x400

Compared to 7x333 Compared to 7x333 Compared to 7x333 Compared to 7x333
Min 0.00% -1.02% 1.02% 0.00%
Avg 3.77% 1.26% 4.75% 1.59%
Max 6.33% -0.90% 2.08% 5.00%





P35 E6300
E6550

7x400 6x400 7x400 6x400

Compared to 7x333 Compared to 7x333 Compared to 7x333 Compared to 7x333
Min 0.00% 1.02% 0.00% 0.00%
Avg 2.81% 0.66% 2.93% 2.47%
Max 9.31% 3.64% 7.55% 2.26%





P35 DDR3 E6300
E6550

7x400 6x400 7x400 6x400

Compared to 7x333 Compared to 7x333 Compared to 7x333 Compared to 7x333
Min 1.02% -1.02% 0.00% 0.00%
Avg 2.38% 0.13% 0.40% 0.40%
Max 1.63% 3.25% -4.58% 4.58%

P965 E6550 to E6300

7x400 6x400

Difference Difference
Min 1.02% 1.03%
Avg 2.87% 2.24%
Max 4.26% 15.07%



P35 E6550 to E6300

7x400 6x400

Difference Difference
Min 1.02% 0.00%
Avg 1.80% 3.50%
Max 5.56% 5.86%



P35 DDR3 E6550 to E6300

7x400 6x400

Difference Difference
Min 0.00% 2.06%
Avg 0.80% 3.06%
Max 0.00% 7.87%

The results are seen from a different perspective in the table above. These tables look more like the ones we saw with F.E.A.R earlier. This led us to conclude that its pretty likely the difference between P35 and P965 we saw earlier with this game is 'superficial'. Remember, we're using an AMD / ATI Radeon X1950 Pro and this is an OpenGL game. Although ATI have revamped their OpenGL driver for Vista, its still generally not as 'lightweight' as their competitors. What we saw in this benchmark seem to indicate the problem are related to memory bandwidth / latency. Great to know and the extra frame are also nice, but you won't notice them at all in game.

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