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F1 Career Challenge - Custom Replay, 1024 x 768, 32 bit
ABIT
RX800XL
ASUS
EAX800XL
GeCube
X800XL-D3
Gigabyte
X800XL
Silent
61
91.61
114
61 (4xAA 16x AF)
90.69 (4xAA 16x AF)
112 (4xAA 16x AF)
.
60
91.37
113
60 (4xAA 16x AF)
90.349 (4xAA 16x AF)
112 (4xAA 16x AF)
.
60
91.73
114
58 (4xAA 16x AF)
90.4 (4xAA 16x AF)
112 (4xAA 16x AF)
.
61
91.42
113
60 (4xAA 16x AF)
90.58 (4xAA 16x AF)
112 (4xAA 16x AF)
F1 Career Challenge - Custom Replay, 1280 x 1024, 32 bit
ABIT
RX800XL
ASUS
EAX800XL
GeCube
X800XL-D3
Gigabyte
X800XL
Silent
61
91.78
114
60 (4xAA 16x AF)
84.18 (4xAA 16x AF)
106 (4xAA 16x AF)
.
61
91.75
114
59 (4xAA 16x AF)
79.89 (4xAA 16x AF)
100 (4xAA 16x AF)
.
61
91.81
114
61 (4xAA 16x AF)
85.58 (4xAA 16x AF)
108 (4xAA 16x AF)
.
61
91.31
113
60 (4xAA 16x AF)
83.78 (4xAA 16x AF)
106 (4xAA 16x AF)
F1 Career Challenge - Custom Replay, 1600 x 1200, 32 bit
ABIT
RX800XL
ASUS
EAX800XL
GeCube
X800XL-D3
Gigabyte
X800XL
Silent
61
91.6
113
48 (4xAA 16x AF)
67.4 (4xAA 16x AF)
85 (4xAA 16x AF)
.
61
91.3
113
46 (4xAA 16x AF)
63.52 (4xAA 16x AF)
81 (4xAA 16x AF)
.
61
91.56
113
47 (4xAA 16x AF)
68.64 (4xAA 16x AF)
89 (4xAA 16x AF)
.
61
91.58
113
48 (4xAA 16x AF)
67.03 (4xAA 16x AF)
85 (4xAA 16x AF)

Again we're seeing the X800XL is basically rendering every frame as fast as the Athlon 64 3000+ can. We don't see any difference until we hit 1280 x 1024 and 1600 x 1200 with AA and AF. The GeCube X800XL is still faster (up to 3 fps difference) but all cards produce around the same minimum and average fps (2 - 3 fps difference).

Nascar 2003 - Custom Replay, 1024 x 768, 32 bit
ABIT
RX800XL
ASUS
EAX800XL
GeCube
X800XL-D3
Gigabyte
X800XL
Silent
43
61.62
111
42 (4xAA 16x AF)
60.5 (4xAA 16x AF)
109 (4xAA 16x AF)
.
43
61.3
109
42 (4xAA 16x AF)
60.33 (4xAA 16x AF)
108 (4xAA 16x AF)
.
43
61.91
111
42 (4xAA 16x AF)
60.51 (4xAA 16x AF)
108 (4xAA 16x AF)
.
43
61.86
111
42 (4xAA 16x AF)
60.52 (4xAA 16x AF)
108 (4xAA 16x AF)
Nascar 2003 - Custom Replay, 1280 x 1024, 32 bit
ABIT
RX800XL
ASUS
EAX800XL
GeCube
X800XL-D3
Gigabyte
X800XL
Silent
41
59.27
110
40 (4xAA 16x AF)
57.91 (4xAA 16x AF)
107 (4xAA 16x AF)
.
41
59.27
110
41 (4xAA 16x AF)
58.1 (4xAA 16x AF)
108 (4xAA 16x AF)
.
41
59.34
110
41 (4xAA 16x AF)
58.22 (4xAA 16x AF)
107 (4xAA 16x AF)
.
41
59.41
109
41 (4xAA 16x AF)
58.35 (4xAA 16x AF)
108 (4xAA 16x AF)
Nascar 2003 - Custom Replay, 1600 x 1200, 32 bit
ABIT
RX800XL
ASUS
EAX800XL
GeCube
X800XL-D3
Gigabyte
X800XL
Silent
40
57.08
110
39 (4xAA 16x AF)
55.82 (4xAA 16x AF)
108 (4xAA 16x AF)
.
40
56.94
109
39 (4xAA 16x AF)
55.59 (4xAA 16x AF)
107 (4xAA 16x AF)
.
40
57.09
111
39 (4xAA 16x AF)
55.96 (4xAA 16x AF)
108 (4xAA 16x AF)
.
40
57.08
110
39 (4xAA 16x AF)
55.9 (4xAA 16x AF)
107 (4xAA 16x AF)

Nascar 2003 is already system limited on the X700 Pro and GeForce 6600GT, so we won't see any difference here. All cards basically have the same performance since it can render no faster than the processor. Out of the first four games, we can see that all X800XL have what it takes for high resolution gaming with AA and AF, even on 1600 x 1200. What does it take to bring down the fps on these cards? Let's look at newer games with more shader content and detail.

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