Brothers in Arms, Chapter 1, 1024 x 768, 32 bit
ASUS
EN6800GT
EN6800GT
Galaxy
Glacier 6800GT
Glacier 6800GT
Leadtek
PX6800GT TDH
PX6800GT TDH
Brothers in Arms, Chapter 1, 1280 x 1024, 32
bit
ASUS
EN6800GT
EN6800GT
Galaxy
Glacier 6800GT
Glacier 6800GT
Leadtek
PX6800GT TDH
PX6800GT TDH
Brothers in Arms, Chapter 1, 1600 x 1200, 32
bit
ASUS
EN6800GT
EN6800GT
Galaxy
Glacier 6800GT
Glacier 6800GT
Leadtek
PX6800GT TDH
PX6800GT TDH
Looks like shader laden games can still bring down the GeForce 6800GT to a grinding halt. We see the Galaxy Glacier has some edge here, you can clearly see the minimum fps difference in 1024 x 768 (beyond the standard deviation of 10 %). We're not seeing the same thing in 1280 x 1024 and 1600 x 1200, but honestly, with frame rates dipping below 30 fps, you wouldn't want to play this game above 1024 x768. 1280 x 1024 is just barely playable.
Homeworld 2 - Vaygr Bomber Strike, 1024 x 768,
32 bit
ASUS
EN6800GT
EN6800GT
Galaxy
Glacier 6800GT
Glacier 6800GT
Leadtek
PX6800GT TDH
PX6800GT TDH
Homeworld 2 - Vaygr Bomber Strike, 1280 x 960,
32 bit
ASUS
EN6800GT
EN6800GT
Galaxy
Glacier 6800GT
Glacier 6800GT
Leadtek
PX6800GT TDH
PX6800GT TDH
Homeworld 2 - Vaygr Bomber Strike, 1600 x 1200,
32 bit
ASUS
EN6800GT
EN6800GT
Galaxy
Glacier 6800GT
Glacier 6800GT
Leadtek
PX6800GT TDH
PX6800GT TDH
The Galaxy Glacier again proves that it can provide higher frame rates due to the clock difference - but does it matter? We're seeing the same minimum fps overall from all of these cards with a difference of 2 to 5 fps from a total of 80 to 150 fps. You won't notice it. We did use the heaviest part of the game for this benchmark, so you will most likely see higher fps in normal gameplay than this.
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