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Splinter Cell, Caspian Oil Refinery, 1024 x 768
NVIDIA
Quality
NVIDIA
High Quality
ATI
Forced Aniso
57.19
86.87
134.8
58.17 (16x AF)
84.18 (16x AF)
136.12 (16x AF)
.
60.37
87.26
136.38
56.10 (16x AF)
79.98 (16x AF)
135.83 (16x AF)
.
58.91
82.91
130.18
53.33 (16x AF)
82.35 (16x AF)
124.48 (16x AF)
Splinter Cell, Caspian Oil Refinery, 1280 x 1024
NVIDIA
Quality
NVIDIA
High Quality
ATI
Forced Aniso
41.06
71.46
130.71
40.29 (16x AF)
67.81 (16x AF)
125.31 (16x AF)
.
41.57
70.22
123.98
38.51 (16x AF)
62.56 (16x AF)
112.58 (16x AF)
.
48.36
70.32
120.79
42.17 (16x AF)
60.59 (16x AF)
111.8 (16x AF)
Splinter Cell, Caspian Oil Refinery, 1600 x 1200
NVIDIA
Quality
NVIDIA
High Quality
ATI
Forced Aniso
32.31
60.03
127.08
31.01 (16x AF)
56.78 (16x AF)
98.61 (16x AF)
.
32.07
59.15
105.97
29.76 (16x AF)
52.58 (16x AF)
109.06 (16x AF)
.
41.91
60.99
101.21
38.58 (16x AF)
52.98 (16x AF)
95.69 (16x AF)

Here we see a different story. With forced anisotropic filtering, the Radeon X800XL is barely reaching the performance of GeForce 6800GT running under High Quality and Quality settings. On higher resolutions, the X800XL performance is at par with the GeForce 6800GT in High Quality. However,it is interesting to note that the Radeon X800XL continues to have the faster minimum fps on all resolutions and still manages a 38 fps minimum with AF on 1600 x 1200.

Splinter Cell - 1024 x 768. 32 bit fps Progress (6800GT)
82.5 fps
55 fps
27.5 fps
0 fps
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Splinter Cell - 1024 x 768. 32 bit fps Progress (X800XL)
82.5 fps
55 fps
27.5 fps
0 fps
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GeForce 6800GT
Radeon X800XL

Quality
High Quality
Default

Default 4x AA 16x AF Default 4x AA 16x AF Default 4x AA 16x AF
<30 fps 0 0 0 0 0 0
30-45 fps 0 0 0 0 0 0
45-60 fps 0 0 0 3 0 0
60-90 fps 22 24 21 22 21 22
90-120 fps 9 7 10 6 10 9

Just like in Call of Duty, we see the GeForce 6800GT experience some performance penalty under High Quality compared to Quality. The difference grew larger when AF is enabled (through the drivers). Compared to the GeForce 6800GT, the Radeon X800XL lost very little performance - even if you compared it with NVIDIA's Quality settings.

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