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The Radeon X800XL and GeForce 6800GT Compared - Part 2

PCI Express x16 graphics cards
Chipset Radeon X800XL 256 MB, 256 bit, GeForce 6800GT 256 MB, 256 bit

In the first part (which you can read here), we looked at performance numbers from both the Radeon X800XL and GeForce 6800GT. We conclude that the Radeon X800XL is the better buy, because it delivers more effective anti aliasing and it consistently has less of a performance hit with AA and AF than the GeForce 6800GT. If you look at the numbers, you can see the GeForce 6800GT experienced quite a significant hit when AA and AF is enabled. However, this also means the GeForce 6800GT has a far higher fps than the Radeon X800XL when running without AA and AF. Normally, this would not be a problem, but if you're getting very low frame rates like we're getting in Brothers In Arms, you might want to consider running without AA and AF. In this situation, the GeForce 6800GT is the 'better' card. Why? Because it offers higher average and minimum fps, something essential for fluid gameplay. A difference of 4 fps may not seem much, but when frame rates are dropping below 30 fps, your gameplay will suffer so even a 4 fps difference is noticeable (and significant).

Out of our suite of benchmarks, only one game (Brothers in Arms) exhibits very low average frame rates on the Radeon X800XL (and the GeForce 6800GT). Of course, this have left us wondering, will we see a similar trend in newer games? New games like F.E.A.R, Quake 4, Serious Sam II and Call of Duty 2 are made with next generation graphics in mind, so they can very well behave the same way. If we look back, both new games in our benchmark suite (Brothers in Arms and Battlefield 2) is really only playable at 1024 x 768 with AA and AF or 1280 x 960/1024 without AA and AF. So, we're putting the cards to the test again in F.E.A.R, Quake 4 and Serious Sam II.

At the same time, there's a few other things we want to look at. For one, we've managed to get our hands on a faster processor: the Athlon 64 3500+. Both ATI and NVIDIA also released new drivers, the Catalyst 5.10 and Forceware 81.85. So, in addition to testing the new games, we took some time to re test our usual suite of benchmarks to see just how much performance these cards offer with a 400 MHz increase in processor clock and newer drivers.

F.E.A.R

Gamers everywhere are in awe of F.E.A.R, which is definitely the heaviest fps on the market today. Unless you have a pretty high end system, you're not going to see the full image quality this game has to offer. Unlike other games that uses timedemos for benchmarks, F.E.A.R uses a performance test, you could try to tweak your settings to find the best compromise between frame rates and image quality. Even if you have a GeForce 7800GTX (or perhaps lucky enough to get the X1800XL or X1800XT), chances are you have to made some compromises - it's that heavy.



We've spent some time trying different settings and see how well they translate into the real world. Out of the various settings available, there are three things of interest: volumetric lights, soft shadows and texture / video resolution. Soft shadows is definitely the heaviest performance hit, making it a good choice for benchmarking. Unfortunately, it won't work with AA enabled. Since the image quality impact is minimal to say the least, we opted to leave soft shadows off in our benchmarks - this way we can test the game with both AA on and off. The second heaviest feature is volumetric lights, we also opted to leave this to off. From the entire performance test, the only noticeable difference in image quality can only be seen in the very beginning of the test (where the lights are shining through the moving ventilation fan). This feature does work with AA and AF, but the performance impact is too heavy for both the GeForce 6800GT and Radeon X800XL. The last option we took note is texture / video resolution. We took some screenshots that you can see below, comparing each settings (minimum, medium and maximum).



You can definitely see both the medium and maximum screenshots have more detail than the minimum screenshots. However, medium and maximum differences are not easily noticeable - an acceptable image quality compromise. While maximum settings provide the best image quality, it's also very hard on the graphics card memory - we'll have to wait for 512 MB cards to play at maximum settings. Performance differences between minimum and medium is non existent, so why not choose the better looking option? We chose to set the rest of the settings to maximum. Not only does it look better (take a look at the water screenshots below), but a quick test shows that there are not performance difference between medium and maximum setting.



To avoid any benchmark results discrepancies we ran FRAPS and compare the results we got with the built in performance test tool. The results are identical, within 1 fps of each other. We also found that F.E.A.R performance test do tend to fluctuate by 2 to 3 fps (especially for the minimum and maximum fps), so keep that in mind when you're looking at the benchmark results. To keep it graphics limited, we set all system options to minimum.

Quake 4

Quake 4 needs no introduction. The game uses the same engine as Doom 3 (but with larger environments) and also features a built in timedemo function. Unfortunately, as of the moment, timedemo replay is plagued by a bug causing some objects and textures to disappear during replay (you can read about it here). So, alas, we can't use a timedemo - the results will not be even close to gameplay. After much deliberation, we settle for the next best thing - playing the game in a repeatable manner and record the results with FRAPS. We settled on using the single player level - Data Processing Terminal. The results we're getting is consistent and there's lots of smokes, explosions and even some heat haze present. However, we have to remind you that this level is not really representative of the whole game. Basically, there's only yourself and the (huge!) tower guard that's casting dynamic shadows. If you remember, shadows is a big part of the Doom 3 engine. They're still present, but not in (over) abundance. Think of this as a temporary solution, until Raven (or id) release a patch to fix the timedemo replay.

Serious Sam II

The third newest game to our benchmark suite is no stranger to the fps crowd, or the general gaming crowd for that matter. Who doesn't remember the kamikaze bomber? We'll Sam is back courtesy of the people from CroTeam, with a new upgraded engine. Unlike the last two games, Serious Sam II uses Direct3D with some new effects such as parallax mapping and HDR rendering support. We've decided to use a customized 'High' settings - we turn off anti aliasing and set anisotropic filtering to 0 for default testing and set AA to medium and anisotropic filtering to 16x for AA and AF performance testing. We left HDR off, since this feature will only work on SM 3.0 cards. So, the settings should provide nearly identical image from both cards.



Serious Sam II features a built in benchmarking tool and several demos, we chose the Greendale demo since it has the heaviest graphics load (and of course lots and lots of enemies, explosions, grass and smoke). Just like F.E.A.R, we ran the built in timedemo function and compare the results to FRAPS,. Again the results are nearly identical, within 1 fps of each other.

Performance

Since all these games feature application controlled anti aliasing and anisotropic filtering, we enable these settings in-game, either through the menu or console command. With application controlled anisotropic filtering, the MIP levels used by both cards should be fairly close and any difference in image quality is kept to a minimum. We did took some screenshots, but they're pretty similar so we chose to not display then (now). Performance testing using older drivers (Forceware 66.93) does not seem to indicate any optimizations in filtering or shader optimization in Forceware 81.85 (in other words, the results are identical). Without further ado, here are the results.

Our test setup
AMD Athlon 64 3500+ socket 939
2 x 256 MB Kingston KVR 3-3-3 PC3200 DDR-SDRAM
MSI K8N NForce 4 SLI motherboard
Maxtor DiamondMaxPlus9 80 GBs Serial ATA 8 MB buffer
ASUS E-616 DVD-ROM
450 watts ATX power supply

Windows XP Professional with Service Pack 2 installed
ATI Catalyst 5.10 reference driver
NVIDIA Forceware 81.85 reference driver
NVIDIA NForce 4 6.66 reference driver
Creative SoundBlaster Live! 24 bit 5.12.1.512 driver.
DirectX 9.0c

The results:

F.E.A.R Performance Test, 1024 x 768
6800GT
Medium Settings
6800GT
Custom Settings
X800XL
Medium Settings
X800XL
Custom Settings
45
71
138
20 (4x AA 16x AF)
38 (4x AA 16x AF)
79 (4x AA 16x AF)
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42
71
138
20 (4x AA 16x AF)
37 (4x AA 16x AF)
72 (4x AA 16x AF)
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37
61
114
18 (4x AA 16x AF)
36 (4x AA 16x AF)
74 (4x AA 16x AF)
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35
59
111
17 (4x AA 16x AF)
33 (4x AA 16x AF)
76 (4x AA 16x AF)
F.E.A.R Performance Test, 1280 x 960
6800GT
Medium Settings
6800GT
Custom Settings
X800XL
Medium Settings
X800XL
Custom Settings
32
51
107
15 (4x AA 16x AF)
27 (4x AA 16x AF)
57 (4x AA 16x AF)
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31
52
97
16 (4x AA 16x AF)
26 (4x AA 16x AF)
53 (4x AA 16x AF)
.
26
41
74
12 (4x AA 16x AF)
25 (4x AA 16x AF)
58 (4x AA 16x AF)
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24
39
68
12 (4x AA 16x AF)
23 (4x AA 16x AF)
57 (4x AA 16x AF)
F.E.A.R Performance Test, 1600 x 1200
6800GT
Medium Settings
6800GT
Custom Settings
X800XL
Medium Settings
X800XL
Custom Settings
24
35
60
8 (4x AA 16x AF)
18 (4x AA 16x AF)
42 (4x AA 16x AF)
.
23
36
64
10 (4x AA 16x AF)
17 (4x AA 16x AF)
73 (4x AA 16x AF)
.
16
26
50
9 (4x AA 16x AF)
17 (4x AA 16x AF)
39 (4x AA 16x AF)
.
17
26
49
9 (4x AA 16x AF)
16 (4x AA 16x AF)
43 (4x AA 16x AF)

As you can see, performance between the game's medium and our custom settings is very close, and of course not noticeable in gameplay. The Radeon X800XL seems a little bit slower, but its still within the standard deviation of 2 fps between each run. The GeForce 6800GT is the better card here, partly because it can provide higher fps without AA and AF. The Radeon X800XL is still able to provide decent frame rates, but it's undeniably the slower card. With AA and AF enabled, both cards are neck to neck, but the frame rates are too low to have an enjoyable experience. A shame really, penalty with AA and AF on the GeForce 6800GT is just too much.

F.E.A.R Performance Test, 1024 x 768. 32 bit fps Progress
82.5 fps
55 fps
27.5 fps
0 fps
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GeForce 6800GT Radeon X800XL

Default 4x AA 16x AF Default 4x AA 16x AF
<30 fps 0 23 0 22
30-45 fps 3 21 16 24
45-60 fps 23 5 19 5
60-90 fps 19 6 14 4
90-120 fps 6 0 6 0

By looking at the fps progress graph and the table above, we can see where each card spends the most time in the test. Without AA and AF, the GeForce 6800GT spends the most time between 45-90 fps while the Radeon X800XL spends most of its time evenly spread out between 30 to 90 fps.We can see, the lower frame rates occurred during the firefight sequence, thankfully the Radeon can still provide playable frame rates. Now, if we look at performance with AA and AF, we can actually see the Radeon spending more time (3 seconds worth) in 30 - 45 fps compared to the GeForce 6800GT. However, frame rates are too low, so we don't recommend using AA and AF with this game on both cards.

Quake 4, Data Processing Terminal, 1024 x 768
6800GT
X800XL
55
88.698
144.333
31 (4x AA 16x AF)
54.82 (4x AA 16x AF)
97 (4x AA 16x AF)
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51
59.888
62.33
29 (4x AA 16x AF)
52.85 (4x AA 16x AF)
62.33 (4x AA 16x AF)
Quake 4, Data Processing Terminal, 1280 x 1024
6800GT
X800XL
40
67.349
114.5
23 (4x AA 16x AF)
37.455 (4x AA 16x AF)
76.5 (4x AA 16x AF)
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33
55.621
62
20 (4x AA 16x AF)
41.486 (4x AA 16x AF)
61 (4x AA 16x AF)
Quake 4, Data Processing Terminal, 1600 x 1200
6800GT
X800XL
34
53.748
92.5
17 (4x AA 16x AF)
28.329 (4x AA 16x AF)
58.5 (4x AA 16x AF)
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25
47.311
61.33
15 (4x AA 16x AF)
32.363 (4x AA 16x AF)
59 (4x AA 16x AF)

Test are run under High Quality settings, with AA and AF set through the menu or console command. Remember, Quake 4 uses the Doom 3 engine on top of OpenGL and not Direct3D. Understandably the Radeon X800XL is at a disadvantage here. So, it's quite surprising to see the Radeon X800XL came very close to the GeForce 6800GT - a mere 2 fps difference with AA and AF at 1024 x 768. Again we see too huge a performance hit on the GeForce 6800GT. Since both cards can still provide very playable frame rates at 1024 x 768 with AA and AF, we recommend this setting for best gameplay experience with both cards. However, you don't want to play Quake 4 with AA and AF above 1024 x 768, since minimum frame rates is already at the 30 fps mark on both cards.

Quake 4, Data Processing Terminal, 1024 x 768. 32 bit fps Progress
82.5 fps
55 fps
27.5 fps
0 fps
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GeForce 6800GT
Radeon X800XL

Default 4x AA 16x AF Default 4x AA 16x AF
<30 fps 0 0 0 5
30-45 fps 0 19 0 14
45-60 fps 2 29 6 26
60-90 fps 21 22 20 21
90-120 fps 21 1 19 2

It's obvious that the cards are actually evenly matched in this game - both spent their time mostly between 45 to 120 fps - despite the higher average frame rates from the GeForce 6800GT. Even when AA and AF is enabled, they stay pretty close to each other (the X800XL does drop to 29 fps for at least 5 seconds while 6800Gt is slightly better at 31 fps). Looks like higher maximum fps from the GeForce 6800GT is again the culprit here - causing higher average frame rates..

Serious Sam II - Greendale, 1024 x 768, 32 bit
6800GT
6800GT HDR
X800XL
49
64.1
83.8
29 (4x AA 16x AF)
35.4 (4x AA 16x AF)
43.6 (4x AA 16x AF)
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39.8 (HDR)
49.3 (HDR)
62.3 (HDR)
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33.6
57.2
86.8
22.5 (4x AA 16x AF)
48.5 (4x AA 16x AF)
74.8 (4x AA 16x AF)
Serious Sam II - Greendale, 1280 x 960, 32 bit
6800GT
6800GT HDR
X800XL
40.5
51.6
64.8
21.3 (4x AA 16x AF)
25.5 (4x AA 16x AF)
31.7 (4x AA 16x AF)
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29.5 (HDR)
35.8 (HDR)
45.1 (HDR)
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23.4
55.2
86.8
22.2 (4x AA 16x AF)
37.9 (4x AA 16x AF)
53.8 (4x AA 16x AF)
Serious Sam II - Greendale, 1600 x 1200, 32 bit
6800GT
6800GT HDR
X800XL
30.7
37.8
47.9
15.4 (4x AA 16x AF)
18 (4x AA 16x AF)
22 (4x AA 16x AF)
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20.5 (HDR)
24.6 (HDR)
31.1 (HDR)
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18.8
46.3
77.7
15.3 (4x AA 16x AF)
29.5 (4x AA 16x AF)
47.8 (4x AA 16x AF)

We've included HDR test results (without AF) to give you some idea of what kind of performance you can expect with HDR enabled. Interestingly enough, HDR's performance penalty is smaller than AA and AF on the GeForce 6800GT. Even on default settings, the Radeon X800XL offers performance very close to the GeForce 6800GT. With AA and AF enabled, the X800XL leaves it's rival behind. But it's not a clean getaway - minimum fps are lower than the GeForce 6800GT. With higher resolutions, the GeForce 6800GT drops more performance, even in default settings, but its still maintain a higher minimum fps.

Serious Sam II - Greendale, 1024 x 768. 32 bit fps Progress
67.5 fps
45 fps
22.5 fps
0 fps
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GeForce 6800GT Radeon X800XL

Default 4x AA 16x AF Default 4x AA 16x AF
<30 fps 1 2 1 1
30-45 fps 1 62 0 3
45-60 fps 14 0 42 59
60-90 fps 48 0 20 1
90-120 fps 0 0 0 0

Wow - what happened here? The GeForce 6800GT is now trailing behind - it can push more than 45 fps with AA and AF enabled. Without AA and AF, it's certainly the faster card before. So, it looks like the X800XL is a better match for this game - look at the minimum frame rates. Our concern over minimum frame rates was unfounded since it's just 1 second. It's more likely caused by disk access when first time loading the demo.

Out of these three titles, only F.E.A.R behaves in similar manner to Brothers in Arms, but F.E.A.R is actually a very different beast of a game. Quake 4 and Serious Sam II is more in line with our previous test results - the GeForce 6800GT is significantly faster without AA and AF, but the significant performance hit it has makes it slower (or about the same) than the Radeon X800XL when AA and AF is enabled. On both cards, you're likely only use 1024 x 768 with AA and AF or 1280 x 960 / 1024 without AA and AF.

There will be games that's just too heavy with AA and AF (on both cards). F.E.A.R is one such game. If you play games like F.E.A.R, you're better off with the GeForce 6800GT. However, we don't feel most games will behave much like F.E.A.R or Brothers in Arms for that matter. Although it's tempting to speculate that the reason for the GeForce 6800GT higher frame rates in F.E.A.R is shader related, we do not think so. The performance difference in F.E.A.R between the two cards are in line to differences in other games. And in all honesty, don't buy both cards to play F.E.A.R - you're better off with an even faster card such as the GeForce 7800GTX/GT or the Radeon X1800XT/XL if you want to max out all settings in that game.

Scaling Test

After looking at F.E.A.R, Quake 4 and Serious Sam II results, we like to discuss how both cards scale - just how much frame rate do we gain when we paired them with a faster processor. Traditionally, scaling test are limited to average fps, but this time, we want to go deeper by looking at the gains on the minimum, average and maximum side of the fps band.

Minimum fps gains are an indication that the cards are system limited, while maximum fps gains means the graphics card can still offer higher frame rates if you pair it with an even faster processor. Ideally, a card (or a benchmark) that scales well will have a maximum fps gain higher than it's minimum fps gain. If maximum fps gains are low, that means the card have already hit the fps ceiling - it will go no faster even with a faster processor. If minimum fps gains are low, then our platform is graphics limited - it would be better to choose an even faster graphics card (with a faster processor of course) to achieve a higher fps in that game / benchmark.

The test setup for our scaling test are the same as before, running our usual suite of benchmarks with both the Athlon 64 3000+ and 3500+.However, we used older drivers (Catalyst 5.9 and Forceware 78.01/66.93) on these tests. In some games (Brothers in Arms, SW: KOTOR, Battlefield 2), there will be negative values. While it may seem strange, it's actually quite normal. Variations between runs (since we're not using a replay or a battle record) may cause a lower frame rate, particularly when running without AA and AF, So these games do have a higher margin of error (around 5 - 10 % between each run). Don't look at the precise numbers, but try to spot trends - that's why we've included the difference for all resolutions with and without AA and AF.

Call of Duty

177.25
X800XL
Athlon 64 3500+

1024 1280 1600 1024 AA AF 1280 AA AF 1600 AA AF


Min 85 83 76 87 68 60


Avg 202.74 184.19 169.61 181.45 153.34 128.06


Max 443 327 326 364 317 275


Athlon 64 3000+
Min 72 74 71 74 64 57


Avg 164.26 153.12 162.64 140.82 120.99


Max 438 295 287 324 280 255


Difference





Total Difference (Averaged)
Default Difference (Averaged)
AA AF Difference (Averaged)
Min 18.06% 12.16% 7.04% 17.57% 6.25% 5.26% 11.06% 12.42% 9.69%
Avg 14.38% 12.13% 10.77% 11.57% 8.89% 5.84% 10.60% 12.43% 8.77%
Max 1.14% 10.85% 13.59% 12.35% 13.21% 7.84% 9.83% 8.53% 11.13%

8.68%
6800GT – Quality
Athlon 64 3500+

1024 1280 1600 1024 AA AF 1280 AA AF 1600 AA AF


Min 92 92 83 93 95 70


Avg 228.54 210.58 184.05 181.07 132.39 96.14


Max 537 384 313 286 185 128


Athlon 64 3000+
Min 78 78 78 79 80 69


Avg 198.83 188.1 169.04 168.33 128.11 95.2


Max 439 365 288 281 185 128


Difference





Total Difference (Averaged) Default Difference (Averaged) AA AF Difference (Averaged)
Min 17.95% 17.95% 6.41% 17.72% 18.75% 1.45% 13.37% 14.10% 12.64%
Avg 14.94% 11.95% 8.88% 7.57% 3.34% 0.98% 7.94% 11.92% 3.96%
Max 22.32% 5.21% 1.78% 0.00% 0.00% 6.33% 12.07% 0.59%

Call of Duty – High Quality
Athlon 3500+

1024 1280 1600 1024 AA AF 1280 AA AF 1600 AA AF


Min 93 95 94 94 83 61


Avg 227.57 207.16 180.28 155.61 112.84 87.77


Max 538 365 310 268 175 122


Athlon 3500+
Min 81 77 81 81 80 61


Avg 199.6 186.98 166.37 148.01 110.76 81.59


Max 537 416 286 261 175 122


Difference





Total Difference (Averaged) Default Difference (Averaged) AA AF Difference (Averaged)
Min 14.81% 23.38% 16.05% 16.05% 3.75% 0.00% 12.34% 18.08% 6.60%
Avg 14.01% 10.79% 8.36% 5.14% 1.88% 7.58% 7.96% 11.06% 4.87%
Max 0.19% -12.26% 8.39% 2.68% 0.00% 0.00% -0.17% -1.23% 0.89%

In default settings (without AA and AF), we gain the most in minimum fps with the GeForce 6800GT under High Quality settings. But it's only under Quality settings we gain additional maximum' fps. So, it's very likely we can achieve higher fps with the GeForce 6800GT under Quality. However, in average fps, we can see the Radeon X800XL actually gain more fps since it's achieve both a higher minimum and maximum fps. So, it's pretty likely we can have a higher fps as well with the X800XL. Even more surprising, we can still gain more fps under AA and AF, while the GeForce 6800GT is definitely has hit the fps ceiling.

Splinter Cell

X800XL
Athlon 3500+

1024 1280 1600 1024 AF 1280 AF 1600 AF


Min 59.28 45.55 42.19 58.17 44.14 36.87


Avg 85.34 68.46 58.55 85.04 57.96 50.51


Max 144.78 116.54 97.03 140.22 108.34 92.78


Athlon 3000+
Min 58.72 45.9 40.34 53.94 40.48 36.88


Avg 81.36 68.02 58.55 73.7 57.96 50.51


Max 127.74 116.9 93.8 126.57 108.36 92.62












Difference





Total Difference (Averaged) Default Difference (Averaged) AF Difference (Averaged)
Min 0.95% -0.76% 4.59% 7.84% 9.04% -0.03% 3.61% 1.59% 5.62%
Avg 4.89% 0.65% 0.00% 15.39% 0.00% 0.00% 3.49% 1.85% 5.13%
Max 13.34% -0.31% 3.44% 10.78% -0.02% 0.17% 4.57% 5.49% 3.65%

6800GT - Quality
Athlon 64 3500+

1024 1280 1600 1024 AF 1280 AF 1600 AF


Min 60.1 40.87 31.36 56.67 38.68 29.68


Avg 87.34 66.96 55.78 80.58 61.62 51.24


Max 151.2 125.73 97.25 151.81 112.99 94.75


Athlon 64 3000+
Min 47.88 40.47 32.11 58.1 39.57 30.59


Avg 86.08 70.18 59.4 83.31 65.85 55.33


Max 130.25 126.55 104.98 133.09 126.72 98.26


Difference





Total Difference (Averaged) Default Difference (Averaged) AF Difference (Averaged)
Min 25.53% 0.99% -2.34% -2.46% -2.25% -2.97% 2.75% 8.06% -2.56%
Avg 1.46% -4.59% -6.09% -3.28% -6.42% -7.39% -4.39% -3.07% -5.70%
Max 16.08% -0.65% -7.36% 14.07% -10.83% -3.57% 1.29% 2.69% -0.11%

6800GT - High Quality
Athlon 3500+

1024 1280 1600 1024 AF 1280 AF 1600 AF


Min 56.22 40.79 31.29 54.64 37.53 28.83


Avg 86.86 66.68 55.58 75.72 58.15 48.51


Max 152.12 114.67 105.66 150.41 111.31 91.53


Athlon 3000+
Min 60.61 41.51 32.07 55.97 38.58 29.82


Avg 85.77 70.19 59.17 79.92 62.58 52.62


Max 133.44 123.14 118.38 133.19 123.14 99.28


Difference





Total Difference (Averaged) Default Difference (Averaged) AF Difference (Averaged)
Min -7.24% -1.73% -2.43% -2.38% -2.72% -3.32% -3.30% -3.80% -2.81%
Avg 1.27% -5.00% -6.07% -5.26% -7.08% -7.81% -4.99% -3.27% -6.71%
Max 14.00% -6.88% -10.75% 12.93% -9.61% -7.81% -1.35% -1.21% -1.49%

Looks like the GeForce 6800GT can go no faster, both under High Quality and Quality settings. We even see a slight slower score, but they are normal and still within the margin of error with this benchmark. Remember, we're not using Forceware 81.85 here, but 66.93. The Radeon fares a little better, but in all honesty its already close to it's maximum fps potential, particularly with AF enabled.

F1 Career Challenge

X800XL
Athlon 3500+

1024 1280 1600 1024 AA AF 1280 AA AF 1600 AA AF


Min 67 67 67 62 58 45


Avg 100.47 100.72 99.96 96.21 79.85 63.16


Max 124 124 124 120 100 80


Athlon 3000+
Min 60 61 61 60 59 46


Avg 91.38 91.76 91.31 90.35 79.9 63.53


Max 113 114 113 112 100 81


Difference





Total Difference (Averaged)
Default Difference (Averaged)
AA AF Difference (Averaged)
Min 11.67% 9.84% 9.84% 3.33% -1.69% -2.17% 5.13% 10.45% -0.18%
Avg 9.95% 9.76% 9.48% 6.49% -0.05% -0.57% 5.84% 9.73% 1.95%
Max 9.73% 8.77% 9.73% 7.14% 0.00% -1.23% 5.69% 9.41% 1.97%

6800GT - Quality
Athlon 3500+

1024 1280 1600 1024 AA AF 1280 AA AF 1600 AA AF


Min 61 59 60 61 60 46


Avg 91.02 90.97 90.72 90.91 87.54 69.35


Max 113 113 113 113 107 87


Athlon 3000+
Min 53 53 53 53 53 46


Avg 80.86 80.31 80.27 80.25 80.07 69.12


Max 101 100 100 100 100 87


Difference





Total Difference (Averaged)
Default Difference (Averaged)
AA AF Difference (Averaged)
Min 15.09% 11.32% 13.21% 15.09% 13.21% 0.00% 11.32% 13.21% 9.43%
Avg 12.57% 13.27% 13.02% 13.29% 9.33% 0.34% 10.30% 12.95% 7.65%
Max 11.88% 13.00% 13.00% 13.00% 7.00% 0.00% 9.65% 12.63% 6.67%

GeForce 6800GT - High Quality
Athlon
3500+

1024 1280 1600 1024 AA AF 1280 AA AF 1600 AA AF


Min 61 60 60 60 52 40


Avg 91.61 91.07 90.63 90.18 75.14 58.52


Max 114 113 113 112 93 73


Athlon
3000+
Min 53 53 53 53 52 40


Avg 80.35 80.33 80.52 80.14 74.58 58.47


Max 100 100 101 100 92 73


Difference





Total Difference (Averaged)
Default Difference (Averaged)
AA AF Difference (Averaged)
Min 15.09% 13.21% 13.21% 13.21% 0.00% 0.00% 9.12% 13.84% 4.40%
Avg 14.00% 13.37% 12.56% 12.53% 0.76% 0.09% 8.89% 13.31% 4.46%
Max 14.00% 13.00% 11.88% 12.00% 1.09% 0.00% 8.66% 12.96% 4.36%

The Radeon X800XL is again already very close to its fps ceiling. We see that more clearly in AA AF situations, the card can go no faster. The GeForce 6800GT under both Quality and High Quality settings still has room for improvement, since it gain more than 10 % - just about the the difference between itself and the Radeon X800XL.

Homeworld 2

X800XL
Athlon 3500+

1024 1280 1600 1024 AA AF 1280 AA AF 1600 AA AF


Min 45 51 43 52 50 38


Avg 145.86 131.82 111.83 138.84 122.37 100.86


Max 355 351 350 358 353 354


Athlon 3000+
Min 27 30 28 31 30 25


Avg 136.25 125.5 110.34 131.77 117.33 98.7


Max 329 327 326 335 331 329


Difference





Total Difference (Averaged)
Default Difference (Averaged)
AA AF Difference (Averaged)
Min 66.67% 70.00% 53.57% 67.74% 66.67% 52.00% 62.77% 63.41% 62.14%
Avg 7.05% 5.03% 1.35% 5.36% 4.29% 2.19% 4.21% 4.48% 3.95%
Max 7.90% 7.34% 7.36% 6.87% 6.65% 7.60% 7.29% 7.53% 7.04%

6800GT - Quality
Athlon
3500+

1024 1280 1600 1024 AA AF 1280 AA AF 1600 AA AF


Min 63 65 60 52 38 27


Avg 196.98 191.89 169.85 157.65 114.58 80.57


Max 386 385 382 334 217 140


Athlon
3000+
Min 33 37 36 34 25 17


Avg 173.65 170.12 159.51 155.64 114.26 80.41


Max 347 346 346 331 217 140


Difference





Total Difference (Averaged)
Default Difference (Averaged)
AA AF Difference (Averaged)
Min 90.91% 75.68% 66.67% 52.94% 52.00% 58.82% 66.17% 77.75% 54.59%
Avg 13.43% 12.80% 6.48% 1.29% 0.28% 0.20% 5.75% 10.91% 0.59%
Max 11.24% 11.27% 10.40% 0.91% 0.00% 0.00% 5.64% 10.97% 0.30%

6800GT - High Quality
Athlon 3500+

1024 1280 1600 1024 AA AF 1280 AA AF 1600 AA AF


Min 66 65 58 51 37 26


Avg 198.22 189.64 163.16 150.26 107.52 76.4


Max 391 386 382 334 217 140


Athlon 3000+
Min 37 37 36 32 24 16


Avg 175.18 169.52 155.92 146.22 108.41 77.09


Max 353 346 343 331 216 140


Difference





Total Difference (Averaged)
Default Difference (Averaged)
AA AF Difference (Averaged)
Min 78.38% 75.68% 61.11% 59.38% 54.17% 62.50% 65.20% 71.72%