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Performance

Most of the games we tested today feature application controlled anti aliasing and anisotropic filtering. Only Battlefield 2 and Brothers In Arms have control for only one settings (AA in BF2 and AF in Brothers in Arms). We enable AA and AF in-game when possible, either through the menu or console command. For Battlefield 2, we enable anisotropic filtering through the driver panel and for Brothers in Arms, AA was again set through the driver panel. Image quality setting is changed to High Quality for best image quality, thus no user controllable optimizations were enabled. This time, we set transparency AA to off (a more in depth look will be featured in the next article). Testing are done using Forceware 81.94, since we've already finished testing before the 81.95 came out. Without further ado, here are the results.

Our test setup
AMD Athlon 64 3500+ socket 939
2 x 256 MB Kingston KVR 3-3-3 PC3200 DDR-SDRAM
MSI K8N NForce 4 SLI motherboard
Maxtor DiamondMaxPlus9 80 GBs Serial ATA 8 MB buffer
ASUS E-616 DVD-ROM
450 watts ATX power supply

Windows XP Professional with Service Pack 2 installed
NVIDIA Forceware 81.94 reference driver
NVIDIA NForce 4 6.66 reference driver
Creative SoundBlaster Live! 24 bit 5.12.1.512 driver.
DirectX 9.0c

The results:

F.E.A.R Performance Test, 1024 x 768
ASUS
EN7800GTX TOP
Gigabyte
7800GTX
TurboForce
WinFast
PX7800GTX
TDH
ASUS
EN7800GT
Gigabyte
EN7800GT
64
121
264
32 (4x AA 16x AF)
57 (4x AA 16x AF)
132 (4x AA 16x AF)
.
67
118
267
32 (4x AA 16x AF)
57 (4x AA 16x AF)
122 (4x AA 16x AF)
.
61
109
236
29 (4x AA 16x AF)
51 (4x AA 16x AF)
115 (4x AA 16x AF)
.
57
95
201
25 (4x AA 16x AF)
46 (4x AA 16x AF)
96 (4x AA 16x AF)
.
59
95
195
24 (4x AA 16x AF)
45 (4x AA 16x AF)
98 (4x AA 16x AF)
F.E.A.R Performance Test, 1280 x 960
ASUS
EN7800GTX TOP
Gigabyte
7800GTX
TurboForce
WinFast
PX7800GTX
TDH
ASUS
EN7800GT
Gigabyte
EN7800GT
56
87
177
23 (4x AA 16x AF)
41 (4x AA 16x AF)
91 (4x AA 16x AF)
.
50
83
176
22 (4x AA 16x AF)
39 (4x AA 16x AF)
82 (4x AA 16x AF)
.
50
75
159
20 (4x AA 16x AF)
37 (4x AA 16x AF)
76 (4x AA 16x AF)
.
43
67
132
18 (4x AA 16x AF)
31 (4x AA 16x AF)
75 (4x AA 16x AF)
.
43
65
130
17 (4x AA 16x AF)
32 (4x AA 16x AF)
64 (4x AA 16x AF)
F.E.A.R Performance Test, 1600 x 1200
ASUS
EN7800GTX TOP
Gigabyte
7800GTX
TurboForce
WinFast
PX7800GTX
TDH
ASUS
EN7800GT
Gigabyte
EN7800GT
38
60
118
16 (4x AA 16x AF)
28 (4x AA 16x AF)
57 (4x AA 16x AF)
.
35
59
125
15 (4x AA 16x AF)
27 (4x AA 16x AF)
55 (4x AA 16x AF)
.
36
52
110
15 (4x AA 16x AF)
23 (4x AA 16x AF)
49 (4x AA 16x AF)
.
29
46
82
12 (4x AA 16x AF)
22 (4x AA 16x AF)
49 (4x AA 16x AF)
.
29
47
87
12 (4x AA 16x AF)
22 (4x AA 16x AF)
46 (4x AA 16x AF)

Looks like you really have to use at least a GeForce 7800GTX if you want to play F.E.A.R with AA and AF. The WinFast PX7800GTX TDH with reference clock can only managed to get a minimum 30 fps. The higher clocked 7800GTX fares slightly better (2-3 fps faster). The 7800GTX is of course slower, reaching minimum fps of 25 fps. So, if you want to play F.E.A.R with AA and AF, you better be ready to pay lots of money, either for the GeForce 7800GTX (or even the newly launched 7800GTX 512 MB) or an SLI setup with either GeForce 6800GT or 6800GT (or the upcoming 7800GS). All GeForce 6 and 7 series just lose too much performance in F.E.A.R with AA and AF enabled (at least 50%) and that's not good.

Quake 4, Data Processing Terminal, 1024 x 768
ASUS
EN7800GTX TOP
Gigabyte
7800GTX
TurboForce
WinFast
PX7800GTX
TDH
ASUS
EN7800GT
Gigabyte
EN7800GT
64
121.472
170
37 (4x AA 16x AF)
94.748 (4x AA 16x AF)
151 (4x AA 16x AF)
.
65
123.643
172
61 (4x AA 16x AF)
92.527 (4x AA 16x AF)
142 (4x AA 16x AF)
.
68
124.279
173
62 (4x AA 16x AF)
91.878 (4x AA 16x AF)
140 (4x AA 16x AF)
.
64
121.764
177
50 (4x AA 16x AF)
77.149 (4x AA 16x AF)
122 (4x AA 16x AF)
.
61
119.719
170
50 (4x AA 16x AF)
77.097 (4x AA 16x AF)
123 (4x AA 16x AF)
Quake 4, Data Processing Terminal, 1280 x 1024
ASUS
EN7800GTX TOP
Gigabyte
7800GTX
TurboForce
WinFast
PX7800GTX
TDH
ASUS
EN7800GT
Gigabyte
EN7800GT
63
118.474
177
42 (4x AA 16x AF)
64.977 (4x AA 16x AF)
110 (4x AA 16x AF)
.
46
108.061
173
34 (4x AA 16x AF)
60.434 (4x AA 16x AF)
109 (4x AA 16x AF)
.
67
115.688
164
40 (4x AA 16x AF)
62.278 (4x AA 16x AF)
106 (4x AA 16x AF)
.
58
107.151
173
30 (4x AA 16x AF)
50.493 (4x AA 16x AF)
92 (4x AA 16x AF)
.
63
108.019
174
33 (4x AA 16x AF)
51.642 (4x AA 16x AF)
93 (4x AA 16x AF)
Quake 4, Data Processing Terminal, 1600 x 1200
ASUS
EN7800GTX TOP
Gigabyte
7800GTX
TurboForce
WinFast
PX7800GTX
TDH
ASUS
EN7800GT
Gigabyte
EN7800GT
63
104.293
166
26 (4x AA 16x AF)
47.968 (4x AA 16x AF)
90 (4x AA 16x AF)
.
65
102.221
155
29 (4x AA 16x AF)
46.131 (4x AA 16x AF)
83 (4x AA 16x AF)
.
64
98.652
158
27 (4x AA 16x AF)
45.165 (4x AA 16x AF)
84 (4x AA 16x AF)
.
58
85.958
138
23 (4x AA 16x AF)
37.574 (4x AA 16x AF)
70 (4x AA 16x AF)
.
58
85.918
136
23 (4x AA 16x AF)
37.679 (4x AA 16x AF)
72 (4x AA 16x AF)

In Quake 4, we see a slightly better picture. All of these cards can still push high frame rates with AA and AF in 1024 x 768. But again when we up the resolution to 1280 x 1024, we began to see the same 50% performance drop. Thankfully the minimum frame rates are still high enough for comfortable gameplay. The GeForce 7800GT is beginning to buck under the strain here, dropping to the minimum 30 fps mark. At 1600 x 1200, the strain proves to be too much even for the higher clocked 7800GTX, so it's safe to say you can only play comfortably at maximum 1280 x 1024 with AA and AF in Quake 4 with these cards.

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