Quake 4, Data Processing Terminal, 1024 x
768
GeForce
7800GTX
GeForce
7800GT
67
121.841
179
57 (4x AA 16x
AF)
86.279 (4x
AA 16x AF)
138 (4x AA 16x
AF)
57 (4x AA 16x
AF Alpha MSAA
86.604 (4x
AA 16x AF Alpha MSAA
137 (4x AA 16x
AF Alpha MSAA
56 (4x AA 16x
AF Alpha SSAA)
86.032 (4x
AA 16x AF Alpha SSAA)
134 (4x AA 16x
AF Alpha SSAA)
.
64
119.814
172
50 (4x AA 16x
AF)
77.368 (4x
AA 16x AF)
126 (4x AA 16x
AF)
49 (4x AA 16x AF
Alpha MSAA
76.837 (4x
AA 16x AF Alpha MSAA
122 (4x AA 16x
AF Alpha MSAA
50 (4x AA 16x
AF Alpha SSAA)
76.732 (4x
AA 16x AF Alpha SSAA)
123 (4x AA 16x
AF Alpha SSAA)
Quake 4, Data Processing Terminal, 1280 x
1024
GeForce
7800GTX
GeForce
7800GT
62
113.633
177
37 (4x AA 16x
AF)
58.92 (4x AA
16x AF)
105 (4x AA 16x
AF)
37 (4x AA 16x AF
Alpha MSAA
59.189 (4x
AA 16x AF Alpha MSAA
104 (4x AA 16x
AF Alpha MSAA
37 (4x AA 16x AF
Alpha SSAA)
58.775 (4x
AA 16x AF Alpha SSAA)
103 (4x AA 16x
AF Alpha SSAA)
.
62
106.3
161
33 (4x AA 16x
AF)
51.462 (4x
AA 16x AF)
93 (4x AA 16x
AF)
33 (4x AA 16x AF
Alpha MSAA
51.479 (4x
AA 16x AF Alpha MSAA
91 (4x AA 16x AF
Alpha MSAA
33 (4x AA 16x AF
Alpha SSAA)
51.444 (4x
AA 16x AF Alpha SSAA)
93 (4x AA 16x AF
Alpha SSAA)
Quake 4, Data Processing Terminal, 1600 x
1200
GeForce
7800GTX
GeForce
7800GT
60
95.664
156
29 (4x AA 16x
AF)
42.709 (4x
AA 16x AF)
82 (4x AA 16x
AF)
26 (4x AA 16x AF
Alpha MSAA
43.047 (4x
AA 16x AF Alpha MSAA
80 (4x AA 16x AF
Alpha MSAA
25 (4x AA 16x AF
Alpha SSAA)
42.979 (4x
AA 16x AF Alpha SSAA)
80 (4x AA 16x AF
Alpha SSAA)
.
58
85.076
135
23 (4x AA 16x
AF)
37.409 (4x
AA 16x AF)
72 (4x AA 16x
AF)
17 (4x AA 16x AF
Alpha MSAA
37.527 (4x
AA 16x AF Alpha MSAA
71 (4x AA 16x AF
Alpha MSAA
17 (4x AA 16x AF
Alpha SSAA)
37.341 (4x
AA 16x AF Alpha SSAA)
69 (4x AA 16x AF
Alpha SSAA)
Its the same story with Quake 4. While there are more transparent
textures throughout the game than F.E.A.R, the Data Processing
Terminal level doesn't have any - at least from what we can tell.
If there were any transparent textures, the frame rates at 1024 x
768 is still high enough to allow very fluid, playable frame rates,
although 1280 x 1024 may prove to be too much.
Quake 4 - Data Processing Terminal, 1024 x
768. 32 bit fps Progress (7800GTX)
90 fps
60 fps
30 fps
0 fps
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Quake 4 - Data Processing Terminal, 1024 x
768. 32 bit fps Progress (7800GT)
90 fps
60 fps
30 fps
0 fps
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|
GeForce 7800GT |
|
|
Default |
4x AA 16x AF |
Alpha MSAA
|
Alpha SSAA |
| <30 fps |
0 |
0 |
0 |
0 |
| 30-45 fps |
0 |
0 |
0 |
0 |
| 45-60 fps |
0 |
8 |
7 |
7 |
| 60-90 fps |
3 |
31 |
32 |
32 |
| 90-120 fps |
14 |
10 |
10 |
9 |
|
GeForce 7800GTX |
|
|
Default |
4x AA 16x AF |
Default |
4x AA 16x AF |
| <30 fps |
0 |
0 |
0 |
0 |
| 30-45 fps |
0 |
0 |
0 |
0 |
| 45-60 fps |
0 |
3 |
4 |
3 |
| 60-90 fps |
3 |
32 |
21 |
24 |
| 90-120 fps |
13 |
19 |
19 |
16 |
As expected, there are only slight variations between the three
transparency antialiasing settings. There is something odd near the
end of the level though, both the GeForce 7800GTX and 7800GT seems
to drop quite significantly in default settings to AA performance
levels. Looks like that's when the elevator hits the bottom, but
even then performance is still above 60 fps on both cards at 1024 x
768 at that point.
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