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Quake 4, Data Processing Terminal, 1024 x 768
GeForce
7800GTX
GeForce
7800GT
67
121.841
179
57 (4x AA 16x AF)
86.279 (4x AA 16x AF)
138 (4x AA 16x AF)
57 (4x AA 16x AF Alpha MSAA
86.604 (4x AA 16x AF Alpha MSAA
137 (4x AA 16x AF Alpha MSAA
56 (4x AA 16x AF Alpha SSAA)
86.032 (4x AA 16x AF Alpha SSAA)
134 (4x AA 16x AF Alpha SSAA)
.
64
119.814
172
50 (4x AA 16x AF)
77.368 (4x AA 16x AF)
126 (4x AA 16x AF)
49 (4x AA 16x AF Alpha MSAA
76.837 (4x AA 16x AF Alpha MSAA
122 (4x AA 16x AF Alpha MSAA
50 (4x AA 16x AF Alpha SSAA)
76.732 (4x AA 16x AF Alpha SSAA)
123 (4x AA 16x AF Alpha SSAA)
Quake 4, Data Processing Terminal, 1280 x 1024
GeForce
7800GTX
GeForce
7800GT
62
113.633
177
37 (4x AA 16x AF)
58.92 (4x AA 16x AF)
105 (4x AA 16x AF)
37 (4x AA 16x AF Alpha MSAA
59.189 (4x AA 16x AF Alpha MSAA
104 (4x AA 16x AF Alpha MSAA
37 (4x AA 16x AF Alpha SSAA)
58.775 (4x AA 16x AF Alpha SSAA)
103 (4x AA 16x AF Alpha SSAA)
.
62
106.3
161
33 (4x AA 16x AF)
51.462 (4x AA 16x AF)
93 (4x AA 16x AF)
33 (4x AA 16x AF Alpha MSAA
51.479 (4x AA 16x AF Alpha MSAA
91 (4x AA 16x AF Alpha MSAA
33 (4x AA 16x AF Alpha SSAA)
51.444 (4x AA 16x AF Alpha SSAA)
93 (4x AA 16x AF Alpha SSAA)
Quake 4, Data Processing Terminal, 1600 x 1200
GeForce
7800GTX
GeForce
7800GT
60
95.664
156
29 (4x AA 16x AF)
42.709 (4x AA 16x AF)
82 (4x AA 16x AF)
26 (4x AA 16x AF Alpha MSAA
43.047 (4x AA 16x AF Alpha MSAA
80 (4x AA 16x AF Alpha MSAA
25 (4x AA 16x AF Alpha SSAA)
42.979 (4x AA 16x AF Alpha SSAA)
80 (4x AA 16x AF Alpha SSAA)
.
58
85.076
135
23 (4x AA 16x AF)
37.409 (4x AA 16x AF)
72 (4x AA 16x AF)
17 (4x AA 16x AF Alpha MSAA
37.527 (4x AA 16x AF Alpha MSAA
71 (4x AA 16x AF Alpha MSAA
17 (4x AA 16x AF Alpha SSAA)
37.341 (4x AA 16x AF Alpha SSAA)
69 (4x AA 16x AF Alpha SSAA)

Its the same story with Quake 4. While there are more transparent textures throughout the game than F.E.A.R, the Data Processing Terminal level doesn't have any - at least from what we can tell. If there were any transparent textures, the frame rates at 1024 x 768 is still high enough to allow very fluid, playable frame rates, although 1280 x 1024 may prove to be too much.

Quake 4 - Data Processing Terminal, 1024 x 768. 32 bit fps Progress (7800GTX)
90 fps
60 fps
30 fps
0 fps
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Quake 4 - Data Processing Terminal, 1024 x 768. 32 bit fps Progress (7800GT)
90 fps
60 fps
30 fps
0 fps
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GeForce 7800GT

Default 4x AA 16x AF Alpha MSAA
Alpha SSAA
<30 fps 0 0 0 0
30-45 fps 0 0 0 0
45-60 fps 0 8 7 7
60-90 fps 3 31 32 32
90-120 fps 14 10 10 9


GeForce 7800GTX

Default 4x AA 16x AF Default 4x AA 16x AF
<30 fps 0 0 0 0
30-45 fps 0 0 0 0
45-60 fps 0 3 4 3
60-90 fps 3 32 21 24
90-120 fps 13 19 19 16

As expected, there are only slight variations between the three transparency antialiasing settings. There is something odd near the end of the level though, both the GeForce 7800GTX and 7800GT seems to drop quite significantly in default settings to AA performance levels. Looks like that's when the elevator hits the bottom, but even then performance is still above 60 fps on both cards at 1024 x 768 at that point.

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