Brothers In Arms - Chapter 1, 1024 x 768,
32 bit
GeForce
7800GTX
GeForce
7800GT
72.3
120.136
196.67
60.33 (4x AA
16x AF)
109.6 (4x AA
16x AF)
178 (4x AA 16x
AF)
55 (4x AA 16x
AF Alpha MSAA
107.039 (4x
AA 16x AF Alpha MSAA
121.33 (4x AA
16x AF Alpha MSAA
56 (4x AA 16x
AF Alpha SSAA)
109.144 (4x
AA 16x AF Alpha SSAA)
176.67 (4x AA
16x AF Alpha SSAA)
.
58
113.47
179.67
43.33 (4x AA
16x AF)
98.33 (4x AA
16x AF)
174.67 (4x AA
16x AF)
48 (4x AA 16x AF
Alpha MSAA
98.48 (4x AA
16x AF Alpha MSAA
173.67 (4x AA
16x AF Alpha MSAA
48.67 (4x AA
16x AF Alpha SSAA)
100.687 (4x
AA 16x AF Alpha SSAA)
144 (4x AA 16x
AF Alpha SSAA)
Brothers In Arms - Chapter 1, , 1280 x
1024, 32 bit
GeForce
7800GTX
GeForce
7800GT
40
85.46
137
38.67 (4x AA
16x AF)
71.751 (4x
AA 16x AF)
123.67 (4x AA
16x AF)
35.67 (4x AA
16x AF Alpha MSAA
71.465 (4x
AA 16x AF Alpha MSAA
121.33 (4x AA
16x AF Alpha MSAA
35 (4x AA 16x AF
Alpha SSAA)
69.77 (4x AA
16x AF Alpha SSAA)
119.33 (4x AA
16x AF Alpha SSAA)
.
35.67
78.892
120
31 (4x AA 16x
AF)
65.725 (4x
AA 16x AF)
112.33 (4x AA
16x AF)
31.33 (4x AA
16x AF Alpha MSAA
62.59 (4x AA
16x AF Alpha MSAA
97.33 (4x AA
16x AF Alpha MSAA
30.33 (4x AA
16x AF Alpha SSAA)
65.142 (4x
AA 16x AF Alpha SSAA)
112.33 (4x AA
16x AF Alpha SSAA)
Brothers In Arms - Chapter 1, , 1600 x
1200, 32 bit
GeForce
7800GTX
GeForce
7800GT
29.33
71.99
115.33
25.33 (4x AA
16x AF)
55.219 (4x
AA 16x AF)
105.67 (4x AA
16x AF)
26.67 (4x AA
16x AF Alpha MSAA
56.11 (4x AA
16x AF Alpha MSAA
103 (4x AA 16x
AF Alpha MSAA
26.67 (4x AA
16x AF Alpha SSAA)
58.848 (4x
AA 16x AF Alpha SSAA)
104.67 (4x AA
16x AF Alpha SSAA)
.
26.67
64.304
103.67
20 (4x AA 16x
AF)
50.76 (4x AA
16x AF)
97.33 (4x AA
16x AF)
23.676 (4x
AA 16x AF Alpha MSAA
51.54 (4x AA
16x AF Alpha MSAA
97.33 (4x AA
16x AF Alpha MSAA
23.33 (4x AA
16x AF Alpha SSAA)
49.857 (4x
AA 16x AF Alpha SSAA)
94.67 (4x AA
16x AF Alpha SSAA)
Brothers in Arms behaves pretty much like F.E.A.R and Quake 4,
despite the presence of vegetation and thus transparent textures.
Even minimum frame rates don't show much difference between
transparency antialiasing modes. Any differences can be attributed
to normal variations between runs. We can only recommend using at
most 1280 x 1024 if you're using a single GeForce 7800GTX or
7800GT, anymore would case frame rates to drop below 30 fps.
Brothers In Arms - Chapter 1, 1024 x 768.
32 bit fps Progress (7800GTX)
75 fps
50 fps
25 fps
0 fps
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Brothers In Arms - Chapter 1, 1024 x 768.
32 bit fps Progress (7800GT)
75 fps
50 fps
25 fps
0 fps
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|
GeForce 7800GT |
|
|
Default |
4x AA 16x AF |
Alpha MSAA
|
Alpha SSAA |
| <30 fps |
0 |
0 |
0 |
0 |
| 30-45 fps |
0 |
0 |
0 |
1 |
| 45-60 fps |
0 |
5 |
7 |
7 |
| 60-90 fps |
20 |
67 |
74 |
70 |
| 90-120 fps |
68 |
35 |
27 |
30 |
|
GeForce 7800GTX |
|
|
Default |
4x AA 16x AF |
Alpha MSAA
|
Alpha SSAA |
| <30 fps |
0 |
0 |
0 |
0 |
| 30-45 fps |
0 |
0 |
0 |
0 |
| 45-60 fps |
1 |
1 |
3 |
3 |
| 60-90 fps |
28 |
24 |
43 |
27 |
| 90-120 fps |
53 |
79 |
58 |
74 |
Because of variations between runs, the only parts of these
benchmarks which can directly compared are the first and last 10
seconds. You can see that they really don't represent gameplay,
which hovers around 50 fps (instead of 90 fps on both parts). The
GeForce 7800GTX is again better off here, managing frame rates
above 50 fps while the GeForce 7800GT dips below that on several
occasions.
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