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Homeworld 2 - Vaygr Bomber Strike, 1024 x 768, 32 bit
ASUS EN7900GTX
Gigabyte 7900GTX
Leadtek PX7900GTX
54
200.031
391
63 (4x AA 16x AF)
199.664 (4x AA 16x AF)
394 (4x AA 16x AF)
.
60
210.354
416
66 (4x AA 16x AF)
211.108 (4x AA 16x AF)
420 (4x AA 16x AF)
.
60
200.5
389
63 (4x AA 16x AF)
201.315 (4x AA 16x AF)
394 (4x AA 16x AF)
Homeworld 2 - Vaygr Bomber Strike, 1280 x 960, 32 bit
ASUS EN7900GTX
Gigabyte 7900GTX
Leadtek PX7900GTX
59
196.722
388
61 (4x AA 16x AF)
189.387 (4x AA 16x AF)
359 (4x AA 16x AF)
.
66
206.905
410
65 (4x AA 16x AF)
194.753 (4x AA 16x AF)
361 (4x AA 16x AF)
.
58
198.813
389
61 (4x AA 16x AF)
189.865 (4x AA 16x AF)
359 (4x AA 16x AF)
Homeworld 2 - Vaygr Bomber Strike, 1600 x 1200, 32 bit
ASUS EN7900GTX
Gigabyte 7900GTX
Leadtek PX7900GTX
56
191.76
383
47 (4x AA 16x AF)
144.089 (4x AA 16x AF)
229 (4x AA 16x AF)
.
64
203.511
405
47 (4x AA 16x AF)
143.671 (4x AA 16x AF)
230 (4x AA 16x AF)
.
61
194.575
384
47 (4x AA 16x AF)
142.372 (4x AA 16x AF)
230 (4x AA 16x AF)

As you no doubt see, we're pretty much system limited in this benchmark. It's not until we hit 1600 x 1200 with AA and AF enabled we began to see a significant difference between default and AA / AF results. Since we're system limited, the graphics cards doesn't come in play and that means we won't see the differences we saw in Call of Duty. However, we do see a slightly faster results from the Gigabyte GeForce 7900GTX. The differences are small though, so in a sense, we now know the differences we saw in Call of Duty is mostly graphics card related. There's virtually no difference in results between the ASUS EN7900GTX and Leadtek PX7900GTX. Keep in mind the differences we're seeing from the Gigabyte GeForce 7900GTX are very small, so you really won't notice it at all in gameplay (around 10 fps or 5 percent). It would seem much of difference is spread out around the average fps.

Richard Burns Rally - Harwood Forest, 1024 x 768, 32 bit
ASUS EN7900GTX
Gigabyte 7900GTX
Leadtek PX7900GTX
73
150.58
222
104 (4x AA 16x AF)
149.228 (4x AA 16x AF)
218 (4x AA 16x AF)
.
110
160.056
235
109 (4x AA 16x AF)
158.875 (4x AA 16x AF)
232 (4x AA 16x AF)
.
106
152.13
228
103 (4x AA 16x AF)
150.895 (4x AA 16x AF)
219 (4x AA 16x AF)
Richard Burns Rally - Harwood Forest, 1280 x 1024, 32 bit
ASUS EN7900GTX
Gigabyte 7900GTX
Leadtek PX7900GTX
105
149.989
217
99 (4x AA 16x AF)
147.843 (4x AA 16x AF)
216 (4x AA 16x AF)
.
110
159.426
230
110 (4x AA 16x AF)
154.55 (4x AA 16x AF)
232 (4x AA 16x AF)
.
105
152.444
223
102 (4x AA 16x AF)
148.405 (4x AA 16x AF)
216 (4x AA 16x AF)
Richard Burns Rally - Harwood Forest, 1600 x 1200, 32 bit
ASUS EN7900GTX
Gigabyte 7900GTX
Leadtek PX7900GTX
98
150.492
219
92 (4x AA 16x AF)
130.374 (4x AA 16x AF)
204 (4x AA 16x AF)
.
110
159.476
240
90 (4x AA 16x AF)
130.998 (4x AA 16x AF)
218 (4x AA 16x AF)
.
105
151.472
219
90 (4x AA 16x AF)
129.684 (4x AA 16x AF)
207 (4x AA 16x AF)

This another system limited benchmark and again it's not until we hit 1600 x 1200 do we see a gap between default and AA / AF results. At 1024 x 768 and 1280 x 1024, we see a similar trend here to what we saw earlier with Homeworld 2. The Gigabyte GeForce 7900GTX slightly edges out the other GeForce 7900GTX. No doubt the difference we're seeing here is system related. Once we hit 1600 x 1200, the three cards are pretty much equal, though again the Gigabyte GeForce 7900GTX has a slight lead with default settings (9 fps or 6 percent). Unlike Homeworld 2, we see that the differences seems to occur both on the lower and higher fps as well. Minimum frame rates from the Gigabyte GeForce 7900GTX is pretty much constant at 110 fps until we hit 1600 x 1200 with AA and AF.

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