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Because gamers play games, not benchmarks






Quake 4, Data Processing Terminal, 1024 x 768
Gigabyte Radeon X1950 Pro
MSI RX1950 Pro
Sapphire Radeon X1950 Pro
97
164.73
231
56 (4x AA 16x AF)
104.83 (4x AA 16x AF)
163 (4x AA 16x AF)
.
95
164.36
292
56 (4x AA 16x AF)
105.01 (4x AA 16x AF)
169 (4x AA 16x AF)
.
98
177.53
255
57 (4x AA 16x AF)
107.1 (4x AA 16x AF)
175 (4x AA 16x AF)
Quake 4, Data Processing Terminal, 1280 x 1024
Gigabyte Radeon X1950 Pro
MSI RX1950 Pro
Sapphire Radeon X1950 Pro
67
118.54
181
39 (4x AA 16x AF)
74.18 (4x AA 16x AF)
135 (4x AA 16x AF)
.
69
118.87
187
39 (4x AA 16x AF)
73.74 (4x AA 16x AF)
135 (4x AA 16x AF)
.
68
121.36
183
40 (4x AA 16x AF)
74.55 (4x AA 16x AF)
137 (4x AA 16x AF)
Quake 4, Data Processing Terminal, 1600 x 1200
Gigabyte Radeon X1950 Pro
MSI RX1950 Pro
Sapphire Radeon X1950 Pro
47
86.97
151
29 (4x AA 16x AF)
55.52 (4x AA 16x AF)
111 (4x AA 16x AF)
.
47
87.26
153
28 (4x AA 16x AF)
54.83 (4x AA 16x AF)
112 (4x AA 16x AF)
.
49
88.66
151
29 (4x AA 16x AF)
55.84 (4x AA 16x AF)
114 (4x AA 16x AF)

In Quake 4, we see a slightly larger difference - 13 fps at default settings and 3 fps with AA and AF enabled at 1024 x 768. Still, looking at the nominal average fps we got here, that difference amounts to very negligible differences - 7 and 3 percent, respectively. We can still see the Sapphire Radeon X1950 Pro edging out the other two cards at 1280 x 1024 without AA and AF, but the advantage disappears once we enable AA and AF. What's interesting is that it seems memory bandwidth is a bottleneck for the Radeon X1950 Pro at 1024 x 768 and 1280 x 1024 without AA and AF. Remember, the Sapphire Radeon X1950 Pro' memory is clocked 30 to 40 MHz higher than the Gigabyte and MSI card.

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