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GTR 2 - Monza GP, 1024 x 768, 32 bit
Gigabyte Radeon X1950 Pro
MSI RX1950 Pro
Sapphire Radeon X1950 Pro
69
158.73
265
59 (4x AA 16x AF)
129.19 (4x AA 16x AF)
200 (4x AA 16x AF)
.
69
158.83
265
59 (4x AA 16x AF)
128.93 (4x AA 16x AF)
200 (4x AA 16x AF)
.
73
160.89
268
62 (4x AA 16x AF)
130.9 (4x AA 16x AF)
205 (4x AA 16x AF)
GTR 2 - Monza GP, 1280 x 1024, 32 bit
Gigabyte Radeon X1950 Pro
MSI RX1950 Pro
Sapphire Radeon X1950 Pro
62
138.01
224
51 (4x AA 16x AF)
102.89 (4x AA 16x AF)
150 (4x AA 16x AF)
.
62
136.44
224
51 (4x AA 16x AF)
102.7 (4x AA 16x AF)
149 (4x AA 16x AF)
.
68
139.89
227
51 (4x AA 16x AF)
104.26 (4x AA 16x AF)
152 (4x AA 16x AF)
GTR 2 - Monza GP, 1600 x 1200, 32 bit
Gigabyte Radeon X1950 Pro
MSI RX1950 Pro
Sapphire Radeon X1950 Pro
56
113.33
176
45 (4x AA 16x AF)
82.22 (4x AA 16x AF)
115 (4x AA 16x AF)
.
57
113.23
176
48 (4x AA 16x AF)
82.03 (4x AA 16x AF)
115 (4x AA 16x AF)
.
60
114.93
180
47 (4x AA 16x AF)
81.28 (4x AA 16x AF)
115 (4x AA 16x AF)

Probably the lightest game (graphically) in our benchmark, GTR 2 runs very smooth all the way up to 1600 x 1200 with AA and AF on all three cards. You'll undoubtedly notice the Sapphire Radeon X1950 Pro edging out the competition at 1024 x 768, 1280 x 1024 and 1600 x 1200 without AA and AF. While you won't actually notice the difference, its good to know that minimum frame rates are also up which is always a good thing. With AA and AF enabled, the bottleneck has moved to the core and the memory clock advantage the Sapphire card has won't help here.

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