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Image Quality Comparison

Before looking at the performance the GeForce 8800 GTS has to offer for current titles, first we'd like to take a closer look at image quality. In the past, NVIDIA have come under fire for numerous image quality problems and compromises -  'brilinear' filtering and shimmering textures. To be fair, the aforementioned problems can be avoided or at least controlled to a minimal degree by always using 'High Quality' for Image Quality settings in the Forceware drivers control panel.

By default, the Forceware drivers still sets Image Quality settings to 'Quality' for the GeForce 8 series. With 'Quality', Trilinear optimization is enabled. So, naturally we chose to set Image Quality settings to High Quality to disable Trilinear and Anisotropic sample optimizations. This should offer the best image quality settings for these cards. For comparison sake, we used a GeForce 7950GT (also with "High Quality' image settings) and a Radeon X1950 Pro with both default and 'High Quality' anisotropic filtering enabled.

Anisotropic Filtering

Reviewers and general graphics geeks should be familiar with the screenshots below. The shots are taken from D3D AF Tester, showing MIP map boundaries with different texture filtering options. We change the default values a little bit, opting to use much lower tunnel faces to angles you'll most likely see inside a game. The shots are arranged consecutively in this order - 1x AF, 2x AF, 4x AF, 8x AF, and 16x AF.

GeForce 7950GT

       

Radeon X1950 Pro

       



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