Quake 4 - Data Processing
Terminal, 1024 x 768
GeForce
8800GTS 640
GeForce
8800GTS 320
GeForce
7950GT
Radeon
X1950 Pro
145
253.22
323
111
(4x AA 16x AF)
186.11
(4x AA 16x AF)
259
(4x AA 16x AF)
.
145
249.42
312
106
(4x AA 16x AF)
181.74
(4x AA 16x AF)
247
(4x AA 16x AF)
.
140
210.52
271
76
(4x AA 16x AF)
129.82
(4x AA 16x AF)
197
(4x AA 16x AF)
.
97
163.88
233
56
(4x AA 16x AF)
105.17
(4x AA 16x AF)
166
(4x AA 16x AF)
Quake 4 - Data Processing
Terminal, 1280 x 1024
GeForce
8800GTS 640
GeForce
8800GTS 320
GeForce
7950GT
Radeon
X1950 Pro
129
214.09
295
64
(4x AA 16x AF)
123.59
(4x AA 16x AF)
191
(4x AA 16x AF)
.
129
213.67
267
63
(4x AA 16x AF)
118.81
(4x AA 16x AF)
187
(4x AA 16x AF)
.
96
158.78
221
49
(4x AA 16x AF)
87.81
(4x AA 16x AF)
150
(4x AA 16x AF)
.
68
119.74
186
39
(4x AA 16x AF)
73.6
(4x AA 16x AF)
137
(4x AA 16x AF)
Quake 4 - Data Processing
Terminal. 1600 x 1200
GeForce
8800GTS 640
GeForce
8800GTS 320
GeForce
7950GT
Radeon
X1950 Pro
102
177.33
239
46
(4x AA 16x AF)
92.05
(4x AA 16x AF)
158
(4x AA 16x AF)
.
98
170.53
234
44
(4x AA 16x AF)
86.98
(4x AA 16x AF)
153
(4x AA 16x AF)
.
73
125.01
181
38
(4x AA 16x AF)
67.88
(4x AA 16x AF)
130
(4x AA 16x AF)
.
48
87.4
153
28
(4x AA 16x AF)
54.99
(4x AA 16x AF)
114
(4x AA 16x AF)
Basically, all these cards except the Radeon X1950 Pro have more than
enough processing power to push high frame rates all the way up to 1600
x 1200 with AA and AF enabled. Of course, the GeForce 8800GTS 640 and
320 MB has a comfortable lead over the GeForce 7950GT and Radeon X1950
Pro. The performance difference came close to 40 percent for the
GeForce 8800GTS 640 MB and 30 percent for the GeForce 8800GTS 320 MB
when compared to the GeForce 7950GT at 1600 x 1200 with AA and AF
enabled. The Radeon X1950 Pro with its OpenGL handicap trails behind.
Again, we're seeing the added memory capacity on the GeForce 8800GTS
640 MB coming into play. So, if you're planning to use ultra high
resolutions, the GeForce 8800GTS 640 MB is a safer bet. We're also
seeing about the same performance penalty with enabling AA - 40 to 50
percent at 1280 x 1024 and 1600 x 1200.
Quake 4 - Data Processing
Terminal, 1024 x 768
GeForce
8800GTS 640
GeForce
8800GTS 320
111
(4x AA 16x AF)
186.11
(4x AA 16x AF)
259
(4x AA 16x AF)
93
(8x CSAA 16x AF)
166
(8x CSAA 16x AF)
244
(8x CSAA 16x AF)
72
(8xQ AA 16x AF)
126.09
(8xQ AA 16x AF)
195
(8xQ AA 16x AF)
91
(16x CSAA 16x AF)
164.85
(16x CSAA 16x AF)
243
(16x CSAA 16x AF)
57
(16xQ AA 16x AF)
105.02
(16xQ AA 16x AF)
170
(16xQ AA 16x AF)
.
106
(4x AA 16x AF)
181.74
(4x AA 16x AF)
247
(4x AA 16x AF)
88
(8x CSAA 16x AF)
159.55
(8x CSAA 16x AF)
230
(8x CSAA 16x AF)
69
(8xQ AA 16x AF)
121.06
(8xQ AA 16x AF)
188
(8xQ AA 16x AF)
86
(16x CSAA 16x AF)
157.75
(16x CSAA 16x AF)
230
(16x CSAA 16x AF)
56
(16xQ AA 16x AF)
101.36
(16xQ AA 16x AF)
165
(16xQ AA 16x AF)
Quake 4 - Data Processing
Terminal, 1280 x 1024
GeForce
8800GTS 640
GeForce
8800GTS 320
64
(4x AA 16x AF)
123.59
(4x AA 16x AF)
191
(4x AA 16x AF)
58
(8x CSAA 16x AF)
110.35
(8x CSAA 16x AF)
182
(8x CSAA 16x AF)
44
(8xQ AA 16x AF)
81.49
(8xQ AA 16x AF)
143
(8xQ AA 16x AF)
57
(16x CSAA 16x AF)
108.63
(16x CSAA 16x AF)
171
(16x CSAA 16x AF)
36
(16xQ AA 16x AF)
68.25
(16xQ AA 16x AF)
120
(16xQ AA 16x AF)
.
63
(4x AA 16x AF)
118.81
(4x AA 16x AF)
187
(4x AA 16x AF)
57
(8x CSAA 16x AF)
108
(8x CSAA 16x AF)
179
(8x CSAA 16x AF)
42
(8xQ AA 16x AF)
78.7
(8xQ AA 16x AF)
142
(8xQ AA 16x AF)
49
(16x CSAA 16x AF)
106.81
(16x CSAA 16x AF)
171
(16x CSAA 16x AF)
35
(16xQ AA 16x AF)
65.38
(16xQ AA 16x AF)
114
(16xQ AA 16x AF)
Quake 4 - Data Processing
Terminal. 1600 x 1200
GeForce
8800GTS 640
GeForce
8800GTS 320
46
(4x AA 16x AF)
92.05
(4x AA 16x AF)
158
(4x AA 16x AF)
37
(8x CSAA 16x AF)
82.57
(8x CSAA 16x AF)
141
(8x CSAA 16x AF)
31
(8xQ AA 16x AF)
58
(8xQ AA 16x AF)
116
(8xQ AA 16x AF)
41
(16x CSAA 16x AF)
82.04
(16x CSAA 16x AF)
143
(16x CSAA 16x AF)
24
(16xQ AA 16x AF)
45.35
(16xQ AA 16x AF)
80
(16xQ AA 16x AF)
.
44
(4x AA 16x AF)
86.98
(4x AA 16x AF)
153
(4x AA 16x AF)
42
(8x CSAA 16x AF)
81.19
(8x CSAA 16x AF)
139
(8x CSAA 16x AF)
31
(8xQ AA 16x AF)
56.77
(8xQ AA 16x AF)
112
(8xQ AA 16x AF)
41
(16x CSAA 16x AF)
80.35
(16x CSAA 16x AF)
137
(16x CSAA 16x AF)
23
(16xQ AA 16x AF)
43.85
(16xQ AA 16x AF)
76
(16xQ AA 16x AF)
Quake 4 is
more forgiving than
FEAR. You can get away with frame rates closer to 30 fps in this game
and as the results suggest, you can get away with 8xQ anti aliasing
with both the GeForce 8800GTS 640 and 320 MB at 1600 x 1200 with AA and
AF enabled. Those of you who prefer 1280 x 1024, can opt to use a 16xQ
if you want.
The trends we saw with FEAR persist - 8x and 16x CSAA seems to have
about the same performance penalty and lighter than 'true' 8xQ MSAA.
Again, of the two cards, you can get slightly higher frame rates, both
average and minimum fps, with the GeForce 8800GTS 640 MB. However, the
difference is not as big as we saw in FEAR.
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