Real World Implementation
We've seen the GeForce 8800 series has to offer in terms of anisotropic filtering and anti aliasing, but how does it translate to the real word? Let's see how they do in games. We admit, we got a 'little' carried away with these game screenshots (there's a whole lot of them) so if you want to skip them, click here.Still with us? Thank you, now let's take a look at some shots.
Call of Duty
GeForce 7950GT

Radeon X1950 Pro

GeForce 8800GTS

If you look at the 4x AA and 16x AF shots between the Radeon X1950 Pro and the GeForce 7950 and 8800, you'll notice that the wood on the plank / platform on the right is sharper on the GeForce cards. The same is true for the wood plank on the far lower platform. The far left part of th fence also seem to be 'missing' on the Radeon X1950 Pro shot. You'll also see less aliasing on the scope and bolt of the rifle with the GeForce 7950GT and 8800.
With 8x anti aliasing, there is one glaring difference between the shots between the 8xS on the GeForce 7950GT and 8x CSAA, 8xQ, 16x CSAA and 16xQ on the GeForce 8800. The far fence - wherever transparent textures are used. It would seem the biggest winner, anti aliasing wise, in this game would be 8xS on the GeForce 7950GT.
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