Tech-Hounds.com - A Look at the GeForce 8600 Series

Tech-Hounds.com

Because gamers play games, not benchmarks




A Look at the GeForce 8600GTS and 8600GT

PCI Express x16 graphics cards
Chipset GeForce 8600GTS, 256 MB, 128 bit

With the release of the GeForce 8600GTS/GT and 8500GT, NVIDIA can say they have a complete lineup of DirectX 10 solutions from top to bottom. The recently launched GeForce 8400 now completes that line up. The GeForce 8600 series is particularly interesting, since it's basically the only series with two SKUs (on the lower end) - the premium GTS and more affordable GT. The difference: clockspeed. The GeForce 8600GTS and GT share the same core with 32 stream processors, 256 MB memory with a 128 bit memory bus width. While the GeForce 8600GTS ran at 650 MHz core clock and 1 GHz (2 GHz effective) GDDR3 memory, the GeForce 8600GT must make do with 540 MHz core clock and 700 MHz (1.4 GHz effective) GDDR3 memory. That means the faster GTS has about 30 percent more fillrate and have access to around 30 percent more bandwidth.

The second difference is of course price. You can probably find the GeForce 8600GT costing about half the price of a GeForce 8600GTS. Currently, the average price of a GeForce 8600GT is around US$ 130, while the GeForce 8600GTS can cost upwards to US$ 250. The GeForce 8500GT usually can be found selling at around US$ 100, but it is significantly slower than the GeForce 8600GT. This makes the GeForce 8600GT a great bargain for gamers focused on price / performance, but with more limited budgets. In its price range, the GeForce 8600GTS/GT competes with NVIDIA's previous generation of cards, the GeForce 7900 which includes the bargain GeForce 7900GS, the premium GeForce 7950GT and the older GeForce 7900GT (if you can still find it). However, its biggest and hardest competitor is the Radeon X1950 Pro. Although its technically still a DirectX 9 card, the Radeon X1950 Pro supports using HDR with AA, offers comparable high quality anisotropic filtering, very good shader processing power and offer optional features such as video input. It also helps AMD / ATI have a much solid performance in Vista.

One trend that's pretty much constant when talking about graphics card is that you can have the performance of high end cards of previous generation in current mainstream parts. Is this also true for the GeForce 8600GTS/GT? Mostly. If you look at various previews and reviews of the GeForce 8600GTS/GT, you'll likely see most reviewers come to the same conclusion. The use of a 128 bit memory controller makes the GeForce 8600 series unable to surpass or even compete with 256 bit cards such as the GeForce 7900 series or Radeon X1950 Pro.

While unfortunate, this compromise allows NVIDIA and card manufacturers to offer the GeForce 8600 series at very affordable prices. If you look at various articles dissecting the GeForce 8600GTS/GT, you'll undoubtedly understand that these series is basically just one third of a GeForce 8800GTS, with a little bit of tweaking here and there. Simplifying and scaling the design brings cost reductions and the use of a 128 bit memory controller allows the use of fewer memory chips. Don't forget, its more likely memory prices will also come down with better yields and fabrication process.

Mainstream is the new low end

So, if performance is slower with AA, why bother with the GeForce 8600 series at all? Well, the GeForce 8600 series shares much of the characteristics that can be found on the GeForce 8800 series - pretty good shader performance, angle independent anisotropic filtering and of course, DirectX 10 support. Remember, most gamers don't actually play with all the settings maxed out, or enable AA and AF all the time. Most gamers actually opt for mainstream, budget cards able to provide high enough frame rates with their chosen settings. Usually, they let the game (or more appropriately, the developers) decide which settings to use. Mainstream gamers are also more likely to play at 1024 x 768 or 1280 x 960 / 1024. And true DirectX 10 games is still about a year away and early previews with Call of Juarez, Company of Heroes and Lost Planet are not particularly promising. The mainstream market is the market the GeForce 8600GTS/GT competes. If it is able to offer about the same performance but cost less, more budget constrained gamers who play less graphic demanding games will likely be more satisfied with it. Another plus for the GeForce 8600 series: power consumption. The GeForce 8600GT even make do without the 6 pin ATX power connector.

Image Quality Comparison

Before looking at the performance the GeForce 8600 GTS, we think its prudent to at least see what we're going to see in terms of image quality. We won't go into depth here, but generally we found the image quality is very close to the GeForce 8800 series. After all, the GeForce 8600 shares support for angle independent anisotropic filtering and newly revamped multi sampling and also support coverage sampling anti aliasing (CSAA).

Anisotropic Filtering & Anti Aliasing

Below you can find shots taken from SimBin's GTR2 - the same scene we used for our review of GeForce 8800GTS. For comparison reasons, we included shots from a GeForce 7950GT and Radeon X1950 Pro.

GeForce 8800GTS



GeForce 8600GTS/GT



GeForce 7950GT



Radeon X1950 Pro



These are 4x AA and 16x AF shots. Aside from the missing display panel and wiper, there's very little difference between the GeForce 8600 and 8800 shots. There are some subtle differences. On the lower part of the windshield, the GeForce 8800 shot does look less aliased, but it's hardly noticeable unless you look very closely. For a better comparison, let's look at  the same scene at 1280 x 1024.

GeForce 8800GTS @ 1280 x 1024



GeForce 8600GTS/GT @ 1280 x 1024



Virtually no difference. The wiper on the windshield does look slightly 'better' on the GeForce 8600 shots, but that's likely very subjective.

In a quick glance, there is practically no difference in image quality between the GeForce 8600 and GeForce 8800 series. The good news is that this means you can enjoy the same image quality at much affordable prices. Of course, there's still performance to be considered. What kind of frame rates can we expect with these kind settings? Undoubtedly, we can expect a difference in performance, but is the frame rates playable enough? Let's look at the performance of the GeForce 8600GTS and GT.

Performance

Graphical settings for these games are set to their highest possible values. The objective is of course to push these graphics cards to the limit. Notable differences are F.E.A.R where we disable "Soft Shadows", Quake 4 where we use High Quality - not Ultra Quality. Anisotropic filtering in Quake 4 was set to "1" for default tests and "16" for AA / AF tests. We used Serious Sam II built in "Maximum" quality preset then change resolution and AA / AF settings accordingly. All of these settings can be seen here. Our TES IV: Oblivion settings are as close as we can get to Ultra High Quality - you can see our test settings here. For Need for Speed: Carbon, we used the game's "Maximum" video quality preset, but change the filtering to "Trilinear" for default tests - AA AF tests are run with "4x" and "Anistropic". Since there is no timedemo in NFS: Carbon, we used the Sprint Race on Lincoln Boulevard for testing. Last, you can see the settings we used for GTR 2 here. Clear weather was used for our run of Monza GP tests.

We'd like to thank Tagan for supplying the additional power supply and Gigabyte for supplying both the Gigabyte P965-DS3P and Radeon X1950 Pro for this article. And of course, thanks to ASUS for lending us their EN8600GTS, EN8600GT and the EN7950GT. Price wise, these cards with the exception of the GeForce 8600GT is priced at the same level - US$ 200 - give or take a few dollars.

Our test setup
Intel Core 2 Duo E6300 socket LGA-775 (running at 7 x 400 MHz)
4 x 512 MB A-DATA Vitesta 5-5-5-18 PC6400 DDR2-SDRAM
Gigabyte P965-DS3P Intel P965 motherboard
Maxtor DiamondMaxPlus9 80 GBs Serial ATA 8 MB buffer
LiteOn 1673S DVD-RW
Tagan TG530-U15 530 watts ATX/BTX power supply

Windows XP Professional with Service Pack 2 installed
ATI Catalyst 7.3 reference driver
NVIDIA Forceware 93.71 reference driver (for the GeForce 7950GT)
NVIDIA Forceware 158.22 reference driver (for the GeForce 8600GTS / 8600GT)
Intel Chipset Software Installation Utility 8.1.0.1006
DirectX 9.0c
all respected games used for benchmarks have been updated to their latest,final builds.

The graphs are pretty self explanatory, but in case you can't see the text, they're arranged in groups of three colors: green for minimum fps,  blue for average fps and red for maximum fps. The first group of graphs are results taken with default settings - AA and AF is not enabled. The second group of results are results with 4x AA and 16x AF.

The results:

F.E.A.R - Performance Test, 1024 x 768
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
63
119.54
255
33 (4x AA 16x AF)
62.64 (4x AA 16x AF)
148 (4x AA 16x AF)
.
48
94.51
197
23 (4x AA 16x AF)
47.06 (4x AA 16x AF)
116 (4x AA 16x AF)
.
60
127.86
286
39 (4x AA 16x AF)
79.21 (4x AA 16x AF)
182 (4x AA 16x AF)
.
43
117.01
289
31 (4x AA 16x AF)
80.55 (4x AA 16x AF)
225 (4x AA 16x AF)
F.E.A.R - Performance Test, 1280 x 960
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
47
85.47
171
22 (4x AA 16x AF)
40.62 (4x AA 16x AF)
96 (4x AA 16x AF)
.
38
66.81
132
16 (4x AA 16x AF)
30.94 (4x AA 16x AF)
72 (4x AA 16x AF)
.
53
94.87
201
29 (4x AA 16x AF)
57.48 (4x AA 16x AF)
128 (4x AA 16x AF)
.
35
87.67
202
25 (4x AA 16x AF)
56.28 (4x AA 16x AF)
135 (4x AA 16x AF)
F.E.A.R - Performance Test. 1600 x 1200
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
29
57.95
110
13 (4x AA 16x AF)
26.6 (4x AA 16x AF)
57 (4x AA 16x AF)
.
23
44.4
86
10 (4x AA 16x AF)
20.53 (4x AA 16x AF)
44 (4x AA 16x AF)
.
39
69.51
138
18 (4x AA 16x AF)
40.16 (4x AA 16x AF)
87 (4x AA 16x AF)
.
27
61.98
134
16 (4x AA 16x AF)
38.28 (4x AA 16x AF)
88 (4x AA 16x AF)

Right off the bat, we can see the GeForce 8600 series does not have what it takes to push this game at our test settings with AA and AF. Anti aliasing performance is definitely not one of the GeForce 8600 series strength. Now, if you look at results without AA and AF, the GeForce 8600GTS is actually slightly faster than the Radeon X1950 Pro at 1024 x 768. At 1280 x 960, none of the cards really have the performance to push frame rates above 30 fps all the time with AA and AF. But then again, all these cards are essentially budget cards. So, if you're planning to buy a GeForce 8600GTS / GT, you must choose between 1024 x 768 with AA and AF or 1280 x 960 / 1024 without AA (at least) and AF. If you chose not to run without AA and AF, even the GeForce 8600GT should be enough. It's slower but the frame rates are playable enough.

Obviously, NVIDIA have to make some compromises to the GeForce 8600 series. That compromise is AA performance - fillrate. Lets examine these scores a little to bit to see how much penalty incurred with AA and AF. First, let's take a look at the cost of angle independent anisotropic filtering. Please note that these results are different from the results used for the graph above. They are from different runs.

8600GTS

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 63 62 62 62 56
Avg 119.95 120.31 120.29 117.5 114.88
Max 252 251 253 251 249
1280
Min 46 42 43 45 48
Avg 86.6 85.68 84.03 82.99 83.01
Max 171 174 169 170 169
1600
Min 29 25 27 26 27
Avg 58.45 58.48 58.25 56.51 56.66
Max 109 109 112 105 104

8600GT

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 48 48 45 47 45
Avg 94.08 92.88 92.27 92.05 90.72
Max 199 196 196 195 192
1280
Min 38 34 32 37 37
Avg 66.63 66.35 65.28 65.48 65.18
Max 133 133 131 132 132
1600
Min 24 23 24 22 24
Avg 45.74 45.58 44.84 44.77 44.55
Max 86 86 83 82 82

Judging from these test results, anisotropic filtering penalty on the GeForce 8600 is minimal at worst and that's a good thing. Even at high resolutions, the cost is only about 3 to 4 percent drop in frame rates, for both the GeForce 8600GTS and 8600GT. You can actually push anisotropic filtering to the max, with high quality image settings and get some pretty decent frame rates. We can also see, these cards lost quite a bit of performance (25 to 33 percent) when you raise the resolution (both from 1024 x 768 to 1280 x 960 and from 1280 x 960 to 1600 x 1200). It will be interesting to see what kind penalty we can expect with anti aliasing.

8600GTS

Without AA 2xAA 4xAA
1024
Min 63 47 29
Avg 119.54 88.3 64.44
Max 255 179 161
1280
Min 47 30 23
Avg 85.47 60.24 42.86
Max 171 119 100
1600
Min 29 20 17
Avg 57.95 40.91 28.55
Max 110 79 62

8600GT

Without AA 2xAA 4xAA
1024
Min 48 35 26
Avg 94.51 66.36 50.35
Max 197 140 122
1280
Min 38 27 18
Avg 68.81 46.77 33.62
Max 132 93 77
1600
Min 23 15 12
Avg 44.4 31.25 22.21
Max 86 61 49

Even with the faster GeForce 8600GTS, the penalty of anti aliasing is pretty hefty - frame rates between 2x MSAA at 1024 x 768 and no AA at 1280 x 960 is about the same. This also apply to 4x MSAA at 1024 x 768 and running without AA at 1600 x 1200. Well, running at 1600 x 1200 without AA is actually slightly slower than 4x MSAA at 1024 x 768. Because of the performance penalty, AA is definitely a premium with these cards. Its fairly safe to say that the most optimal solution is to use 2x MSAA (with 16xAF) at 1024 x 768. If you have to use 1280 x 960 / 1024, you'll likely have to forgo using AA to keep frame rates high enough for fluid gameplay. In this respect, there's actually no reason to buy the faster GeForce 8600GTS over the 8600GT.

Quake 4 - Data Processing Terminal, 1024 x 768
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
109
185.9
269
50 (4x AA 16x AF)
100.18 (4x AA 16x AF)
171 (4x AA 16x AF)
.
87
151.53
228
37 (4x AA 16x AF)
74.54 (4x AA 16x AF)
135 (4x AA 16x AF)
.
140
210.52
271
76 (4x AA 16x AF)
129.82 (4x AA 16x AF)
197 (4x AA 16x AF)
.
97
164.73
231
56 (4x AA 16x AF)
104.83 (4x AA 16x AF)
163 (4x AA 16x AF)
Quake 4 - Data Processing Terminal, 1280 x 1024
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
70
127.21
192
32 (4x AA 16x AF)
64.98 (4x AA 16x AF)
121 (4x AA 16x AF)
.
52
100.1
153
22 (4x AA 16x AF)
47.25 (4x AA 16x AF)
100 (4x AA 16x AF)
.
96
158.78
221
49 (4x AA 16x AF)
87.81 (4x AA 16x AF)
150 (4x AA 16x AF)
.
67
118.54
181
39 (4x AA 16x AF)
74.18 (4x AA 16x AF)
135 (4x AA 16x AF)
Quake 4 - Data Processing Terminal. 1600 x 1200
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
49
91.12
138
22 (4x AA 16x AF)
47.43 (4x AA 16x AF)
96 (4x AA 16x AF)
.
36
71.03
120
15 (4x AA 16x AF)
33 (4x AA 16x AF)
73 (4x AA 16x AF)
.
73
125.01
181
38 (4x AA 16x AF)
67.88 (4x AA 16x AF)
130 (4x AA 16x AF)
.
47
86.97
151
29 (4x AA 16x AF)
55.52 (4x AA 16x AF)
111 (4x AA 16x AF)

Quake 4 is slightly more 'forgiving' on the GeForce 8600 series. The GeForce 8600GTS is faster than the Radeon X1950 Pro without AA and AF and is only slower by a few frames with AA and AF enabled. The GeForce 8600GT is obviously slower than both cards, but it still provides high enough frame rates at 1024 x 768 with AA and AF. The extra premium you pay for the GeForce 8600GTS shows it value when we raise the resolution to 1280 x 1024 - the GeForce 8600GTS still manage to offer frame rates above 30 fps with AA and AF while the GeForce 8600GT does not. Of course, if you're planning to use 1600 x 1200 with these cards, best not to enable AA at all. Are they any good at 1600 x 1200 without AA and AF? The GeForce 8600GTS is faster than the Radeon X1950 Pro here, while the GeForce 8600GT is still able to offer high enough frame rates  - minimum frame rates remains above 30 fps.

With the GeForce 8600GTS, we were able to use 1280 x 1024 with 4x AA and 16x AF, while we're limited to 1024 x 768 with 4x AA and 16x AF with the GeForce 8600GT. Now, don't fret. Budget conscious gamers who opt for the GeForce 8600GT may still be able to get more out of their card. There's a possibility we can still have high enough frame rates on the 1280 x 1024 if we dropped down to 2x MSAA (and maintain 16xAF with minimal performance penalty).

8600GTS

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 107 107 107 108 104
Avg 185.29 181.83 182.69 180.77 180.11
Max 260 251 235 238 252
1280
Min 69 70 66 68 68
Avg 126.65 125.71 125.4 122.78 124.74
Max 182 183 182 173 176
1600
Min 49 48 47 48 47
Avg 90.63 92.11 91.46 89.35 88.97
Max 137 140 135 137 136

8600GT

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 84 84 83 82 88
Avg 149.67 150.23 149.48 146.08 148
Max 216 219 203 202 202
1280
Min 53 51 53 51 52
Avg 99.46 98.87 98.02 96.89 95.29
Max 152 149 146 147 145
1600
Min 36 39 34 35 36
Avg 72.34 71.75 71.07 70.03 69.76
Max 116 116 116 111 114

Performance penalty with anisotropic filtering is again minimal and only rises noticeably when we hit 1600 x 1200 on both cards. This is actually a big improvement from the previous generation. NVIDIA's previous generation of cards offer slightly worse filtering than the competition and now, they're able to offer minimal performance penalty, high quality anisotropic filtering on a budget SKU. Now you can have very high filtering quality and maintain reasonable frame rates at 1600 x 1200 with a US$ 130 GeForce 8600GT.

8600GTS

Without AA 2xAA 4xAA
1024
Min 109 75 51
Avg 185.9 138.63 102.02
Max 269 198 168
1280
Min 70 47 33
Avg 127.21 88.63 65.92
Max 192 139 124
1600
Min 49 30 23
Avg 91.12 64.48 47.3
Max 138 110 100

8600GT

Without AA 2xAA 4xAA
1024
Min 87 56 36
Avg 151.53 108.17 75.43
Max 228 167 137
1280
Min 52 41 22
Avg 100.1 68.45 48.44
Max 153 118 102
1600
Min 36 25 16
Avg 71.03 48.78 33.21
Max 120 89 75

4x MSAA is definitely too much for the GeForce 8600GT - the card is about a third slower on average than the GeForce 8600GTS.  As we suspected, you can actually get away with 2x MSAA at 1280 x 1024 with the GeForce 8600GT. Yes, it's no 4x MSAA, but its better than no AA at all and do remember the GeForce 8600GTS is being sold at around US$ 250. Although the GeForce 8600GT has lower average fps than its faster sibling, you actually get about the same level of minimum frame rates (41 to 47 fps). After all, in real gameplay, Quake 4 frame rates are capped at 60 fps.

Serious Sam II - Greendale, 1024 x 768
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
76
87.34
107
50 (4x AA 16x AF)
59.54 (4x AA 16x AF)
75 (4x AA 16x AF)
.
62
72.01
87
39 (4x AA 16x AF)
45.94 (4x AA 16x AF)
59 (4x AA 16x AF)
.
87
102.67
129
61 (4x AA 16x AF)
69.38 (4x AA 16x AF)
84 (4x AA 16x AF)
.
58
84.97
112
51 (4x AA 16x AF)
68.54 (4x AA 16x AF)
84 (4x AA 16x AF)
Serious Sam II - Greendale, 1280 x 960
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
56
64.5
79
36 (4x AA 16x AF)
43.06 (4x AA 16x AF)
54 (4x AA 16x AF)
.
46
52.85
65
28 (4x AA 16x AF)
32.46 (4x AA 16x AF)
41 (4x AA 16x AF)
.
72
85.48
109
46 (4x AA 16x AF)
51.7 (4x AA 16x AF)
64 (4x AA 16x AF)
.
56
75.17
93
42 (4x AA 16x AF)
55.57 (4x AA 16x AF)
69 (4x AA 16x AF)
Serious Sam II - Greendale. 1600 x 1200
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
39
45.5
56
25 (4x AA 16x AF)
29.96 (4x AA 16x AF)
38 (4x AA 16x AF)
.
32
37.15
45
19 (4x AA 16x AF)
22.41 (4x AA 16x AF)
29 (4x AA 16x AF)
.
55
65.28
85
32 (4x AA 16x AF)
36.58 (4x AA 16x AF)
46 (4x AA 16x AF)
.
45
58.41
70
31 (4x AA 16x AF)
41.45 (4x AA 16x AF)
53 (4x AA 16x AF)

Much like Quake 4, Serious Sam II doesn't push these graphics cards very hard like F.E.A.R. We can see both the GeForce 8600GTS and GT still manage to deliver high enough frame rates at 1024 x 768 with AA and AF. At 1280 x 960, the GeForce 8600GTS is better because it doesn't dip below 30 fps. At 1600 x 1200. you'll likely have to forgo AA alltogether on both cards. So, the difference between the two card is this - if you really need 1280 x 1024 (or 1440 x 900 - both of which is the native resolutions of many budget LCDs these days), you'll likely be more satisfied with the GeForce 8600GTS. If you're still using 1024 x 768, the GeForce 8600GT is actually a better buy. It's fast enough at that resolution and is being sold at about half the price of a GeForce 8600GTS. Now, let's see a break down of the frame rates to confirm the trend we saw on the other two games.

8600GTS

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 77 77 74 73 70
Avg 87.9 87.19 84 81.92 80.35
Max 108 106 102 99 96
1280
Min 56 56 54 52 52
Avg 64.59 64.23 61.88 60.2 59.14
Max 79 76 72 72 70
1600
Min 40 40 39 37 37
Avg 45.54 45.12 43.69 42.46 41.7
Max 56 55 53 51 49

8600GT

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 63 62 60 58 57
Avg 71.78 71.07 68.48 66.79 65.62
Max 89 85 82 80 78
1280
Min 46 45 44 43 42
Avg 52.76 52.16 50.15 49.07 48
Max 65 63 60 58 57
1600
Min 32 32 31 30 29
Avg 37.13 36.6 35.37 34.44 33.67
Max 46 45 43 42 41

Though the results does show anisoftropic filtering still incurs noticeably lower frame rates, the penalty is (still) minimal at lower resolutions where you likely will be using these cards (1024 x 768 and 1280 x 960 / 1024). The only difference worth mentioning seems to be the GeForce 8600GTS is still fast enough to deliver high enough frame rates (above 30 fps) at 1600 x 1200, a resolution that certainly is not really enjoyable on the GeForce 8600GT. This is different to what we saw in Quake 4 earlier.

8600GTS

Without AA 2xAA 4xAA
1024
Min 76 64 54
Avg 87.34 75.87 65.66
Max 107 94 85
1280
Min 56 47 39
Avg 64.5 55.16 47.11
Max 79 68 62
1600
Min 39 33 27
Avg 45.5 38.52 32.83
Max 56 48 43

8600GT

Without AA 2xAA 4xAA
1024
Min 62 51 41
Avg 72.01 59.34 49.07
Max 87 74 65
1280
Min 46 36 29
Avg 52.85 43 35.22
Max 65 54 47
1600
Min 32 25 20
Avg 37.15 29.96 24.02
Max 45 38 32

The results above seem to show another plus for choosing the GeForce 8600GTS. You can actually get away with 2x MSAA (and 16xAF) at 1600 x 1200 or 4x MSAA at 1280 x 960 with the card. However, we also need to remind you, that if you're willing to spend more than US$ 200 on a graphics card, you probably should be thinking about buying the GeForce 7950GT, the Radeon X1950 Pro or perhaps even the GeForce 8800GTS 320 MB instead.

Oblivion - Grass Test, 1024 x 768
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
32
35.96
48
27 (4x AA 16x AF)
31.19 (4x AA 16x AF)
45 (4x AA 16x AF)
.
26
30.35
40
20 (4x AA 16x AF)
21.9 (4x AA 16x AF)
26 (4x AA 16x AF)
.
34
40.34
53
23 (4x AA 16x AF)
28.3 (4x AA 16x AF)
43 (4x AA 16x AF)
.
37
43.99
58
30 (4x AA 16x AF)
34.39 (4x AA 16x AF)
46 (4x AA 16x AF)
Oblivion - Grass Test, 1280 x 1024
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
27
30.47
38
20 (4x AA 16x AF)
22.92 (4x AA 16x AF)
36 (4x AA 16x AF)
.
21
24.58
35
15 (4x AA 16x AF)
16.6 (4x AA 16x AF)
23 (4x AA 16x AF)
.
31
35.37
45
19 (4x AA 16x AF)
21.09 (4x AA 16x AF)
30 (4x AA 16x AF)
.
31
35.24
44
27 (4x AA 16x AF)
30.52 (4x AA 16x AF)
42 (4x AA 16x AF)
Oblivion - Grass Test. 1600 x 1200
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
21
23.24
33
14 (4x AA 16x AF)
15.71 (4x AA 16x AF)
23 (4x AA 16x AF)
.
16
18.59
22
11 (4x AA 16x AF)
12.44 (4x AA 16x AF)
17 (4x AA 16x AF)
.
24
28.21
39
14 (4x AA 16x AF)
16.2 (4x AA 16x AF)
22 (4x AA 16x AF)
.
25
28.01
36
20 (4x AA 16x AF)
22.74 (4x AA 16x AF)
31 (4x AA 16x AF)

It's clear that among the GeForce 8600 series does not have what it takes to push Oblivion with Ultra High Quality settings. The faster GeForce 8600GTS barely manage to push frame rates above 30 fps at 1024 x 768 without AA and AF. Obviously its slower sibling, the GeForce 8600GT fares worse. One interesting fact is that the GeForce 8600GTS is actually faster than the GeForce 7950GT with AA and AF enabled. Of course, that could be normal variations between runs, though we doubt it.

GTR 2 - Monza GP, 1024 x 768
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
49
109.18
150
43 (4x AA 16x AF)
92.58 (4x AA 16x AF)
130 (4x AA 16x AF)
.
44
100.22
147
37 (4x AA 16x AF)
74.88 (4x AA 16x AF)
103 (4x AA 16x AF)
.
58
144.3
215
49 (4x AA 16x AF)
108.13 (4x AA 16x AF)
173 (4x AA 16x AF)
.
69
158.73
265
59 (4x AA 16x AF)
129.19 (4x AA 16x AF)
200 (4x AA 16x AF)
GTR 2 - Monza GP, 1280 x 1024
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
43
93.98
134
34 (4x AA 16x AF)
64.27 (4x AA 16x AF)
86 (4x AA 16x AF)
.
38
79.44
109
29 (4x AA 16x AF)
51.45 (4x AA 16x AF)
68 (4x AA 16x AF)
.
54
130.14
214
42 (4x AA 16x AF)
81.96 (4x AA 16x AF)
125 (4x AA 16x AF)
.
62
138.01
224
51 (4x AA 16x AF)
102.89 (4x AA 16x AF)
150 (4x AA 16x AF)
GTR 2 - Monza GP. 1600 x 1200
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
38
75.48
103
28 (4x AA 16x AF)
50.58 (4x AA 16x AF)
67 (4x AA 16x AF)
.
33
61.99
83
24 (4x AA 16x AF)
39.86 (4x AA 16x AF)
52 (4x AA 16x AF)
.
48
107.02
168
37 (4x AA 16x AF)
64.65 (4x AA 16x AF)
95 (4x AA 16x AF)
.
56
113.33
176
45 (4x AA 16x AF)
82.22 (4x AA 16x AF)
115 (4x AA 16x AF)

A more 'traditional' game, both GeForce 8600GTS and GT have enough processing power to push this game up to 1600 x 1200 if you run without AA. Enable AA and your resolution of choice is quickly limited to 1024 x 768 on the GeForce 8600GT and 1280 x 1024 on the GeForce 8600GTS. These seems to be the trend with the GeForce 8600 series of cards. Both cards are basically obliterated by older high end cards like the GeForce 7950GT or a more powerful mid end card like the Radeon X1950 Pro.

NFS: Carbon - Lincoln Boulevard Sprint, 1024 x 768
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
33
42.84
53
29 (4x AA 16x AF)
38.47 (4x AA 16x AF)
46 (4x AA 16x AF)
.
25
34.72
42
22 (4x AA 16x AF)
30.34 (4x AA 16x AF)
37 (4x AA 16x AF)
.
27
37.4
47
23 (4x AA 16x AF)
31.49 (4x AA 16x AF)
41 (4x AA 16x AF)
.
42
59.44
76
39 (4x AA 16x AF)
51.02 (4x AA 16x AF)
64 (4x AA 16x AF)
NFS: Carbon - Lincoln Boulevard Sprint, 1280 x 1024
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
23
30.14
37
20 (4x AA 16x AF)
26.05 (4x AA 16x AF)
31 (4x AA 16x AF)
.
17
24.11
30
15 (4x AA 16x AF)
20.21 (4x AA 16x AF)
24 (4x AA 16x AF)
.
19
26.57
34
17 (4x AA 16x AF)
23.01 (4x AA 16x AF)
31 (4x AA 16x AF)
.
32
41.16
50
28 (4x AA 16x AF)
35.86 (4x AA 16x AF)
45 (4x AA 16x AF)
NFS: Carbon - Lincoln Boulevard Sprint. 1600 x 1200
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
17
22.03
28
13 (4x AA 16x AF)
17.76 (4x AA 16x AF)
21 (4x AA 16x AF)
.
13
17.54
22
11 (4x AA 16x AF)
14.11 (4x AA 16x AF)
17 (4x AA 16x AF)
.
14
19.35
24
12 (4x AA 16x AF)
16.58 (4x AA 16x AF)
20 (4x AA 16x AF)
.
22
28.46
35
21 (4x AA 16x AF)
25.08 (4x AA 16x AF)
30 (4x AA 16x AF)

And last, NFS: Carbon. The unified shader architecture of the GeForce 8 series and higher core / shader clock on the GeForce 8600GTS allow it to offer higher frame rates than both the GeForce 8600GT and GeForce 7950GT. However, it's still no match for the Radeon X1950 Pro, which don't lose much performance with AA and AF at 1024 x 768. This illustrates one point - a mainstream / low end DirectX 10 is likely slower than a mid end DirectX 9 card - another trend we also see through the course of testing for this article.

HDR Performance

OK. We saw that anti aliasing is a big no-no on the GeForce 8600 series. That is actually in NVIDIA's favor. More and more games coming out these days still does not allow HDR rendering and MSAA to be used at the same time. Even with Oblivion we have to resort to driver 'hacks' to allow HDR and AA. How do these GeForce 8600 series cards handle HDR and HDR with AA? We re-ran the Serious Sam II Greendale demo, but this time with HDR rendering enabled.

Serious Sam II - Greendale

High Dynamic Range Rendering, 4xAA 16xAF

1024 x 768 1280 x 960 1600 x 1200
GeForce 8600GTS
Mininum fps 40 31 21
Average fps 49.23 38.22 26.35
Maximum fps 63 50 35
GeForce 8600GT
Mininum fps 33 23 16
Average fps 40.77 28.99 19.89
Maximum fps 54 39 27
Radeon X1950 Pro
Mininum fps 34 27 18
Average fps 47.07 36.9 24.47
Maximum fps 63 50 34

Hmm, surprisingly good. Remember, 4x MSAA is basically limited to 1024 x 768 with the GeForce 8600 series and it would seem both cards manage just fine at that resolution. In fact, if you look at the numbers, the GeForce 8600GTS still offers playable frame rates at 1280 x 960 with HDR and 4x MSAA and 16x AF, better than the Radeon X1950 Pro (which dips below 30 fps but maintain about the same average fps. The performance penalty of HDR rendering seems to be around 20 percent. What if we emphasis on straight HDR rendering and 16xAF?

8600GTS

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 70 69 68 66 65
Avg 81.32 81.16 78.77 76.79 75.5
Max 101 99 95 92 90
1280
Min 50 50 48 48 42
Avg 59.13 58.48 56.72 55.33 54.11
Max 73 72 69 66 65
1600
Min 35 34 34 34 32
Avg 41.18 40.64 39.49 38.66 37.81
Max 51 51 48 47 46

8600GT

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 54 54 53 52 51
Avg 64.13 63.42 61.4 60.44 59.08
Max 80 79 75 73 71
1280
Min 39 39 37 37 37
Avg 46.37 45.94 44.34 43.38 42.8
Max 59 58 55 54 52
1600
Min 27 27 26 26 25
Avg 32.23 31.89 30.9 30.26 29.56
Max 42 40 39 38 36

The faster GeForce 8600GTS understandly fares better than its slower sibling. You can actually have playable frame rates up to 1600 x 1200 with HDR and 16x AF with the GeForce 8600GTS. That doesn't mean the GeForce 8600GT is a slouch. You can push it to 1280 x 960 / 1024 with HDR and 16x AF and have very playable frame rates. Not bad for a card that cost about half the price of a GeForce 8600GTS. However, we must also note that the same behaviour does not apply to all HDR enabled games. For example, Oblivion is still too much for the GeForce 8600 series with HDR. Its pretty likely the card must have high enough frame rates first when running at default (no HDR), typically 20 percent above average and minimum playable frame rates (typically 36 and 45 fps) so that it will still be playable with HDR enabled. 

Conclusion:

When we initially ran the benchmarks, we were more than a little bit disappointed with the GeForce 8600GTS and GT. After all, coming from such higly regarded pedigree like the GeForce 8800 series, we expect much better performance. Anti aliasing is not the GeForce 8600 series forte. While the card can still provide high enough frame rates with 4x anti aliasing at 1024 x 768 with some games, it's not able to do so with newer games or shader laden games like F.E.A.R, Oblivion and Need for Speed: Carbon. So, it's unable to compete in that settings with the GeForce 7950GT and Radeon X1950 Pro. Turning down AA to 2x does push frame rates a bit, but that comes at a price - image quality. Thankfully, NVIDIA in their right mind choose not to comrpomise on anisotropic filtering. Even with a budget card, you can still enjoy pretty much penalty free, high quality angle independent anisotropic filtering.

If we were to 'push' AA and AF as the only setting for performance metric, the GeForce 8600GTS and GT is certainly no competitor to the GeForce 7950GT and Radeon X1950 Pro. Take anti aliasing out and you get a more affordable offering high enough frame rates, even excelling when HDR comes into play. Of course, this is not a general rule. To get high enough frame rates with HDR, you first have to have very high frame rates without HDR. HDR's performance penalty is about the same as 2x AA, so if the game doesn't support HDR, you can always turn on 2x AA. Is this ideal? Hell no in our opinion, but it's better than no AA at all.

With that in mind, is the GeForce 8600GTS worth the price? We think not - you can easily buy the Radeon X1950 Pro that support many of the same features except DirectX 10 support. The Radeon X1950 Pro is also very likely better suited for newer crop of games, though just like the GeForce 8600GTS (and GeForce 7950GT), it's limited to 1024 x 768 with 4x AA and 16x AF not to mention It also sells for less. However, that's not true for the GeForce 8600GT. Although slower, in most cases its still fast enough to provide playable frame rates - particularly for older games like F.E.A.R, Quake 4 and Serious Sam II or less graphically demanding games like GTR2. Naturally, it also stumbles on newer games like Oblivion and NFS:Carbon but remember, it sells for about the price of a GeForce 8600GTS and still lower the price of a Radeon X1950 Pro. The compromise is a bit easier to swallow, but that's the price you pay with a budget, mainstream card.

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