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The results:

F.E.A.R - Performance Test, 1024 x 768
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
63
119.54
255
33 (4x AA 16x AF)
62.64 (4x AA 16x AF)
148 (4x AA 16x AF)
.
48
94.51
197
23 (4x AA 16x AF)
47.06 (4x AA 16x AF)
116 (4x AA 16x AF)
.
60
127.86
286
39 (4x AA 16x AF)
79.21 (4x AA 16x AF)
182 (4x AA 16x AF)
.
43
117.01
289
31 (4x AA 16x AF)
80.55 (4x AA 16x AF)
225 (4x AA 16x AF)
F.E.A.R - Performance Test, 1280 x 960
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
47
85.47
171
22 (4x AA 16x AF)
40.62 (4x AA 16x AF)
96 (4x AA 16x AF)
.
38
66.81
132
16 (4x AA 16x AF)
30.94 (4x AA 16x AF)
72 (4x AA 16x AF)
.
53
94.87
201
29 (4x AA 16x AF)
57.48 (4x AA 16x AF)
128 (4x AA 16x AF)
.
35
87.67
202
25 (4x AA 16x AF)
56.28 (4x AA 16x AF)
135 (4x AA 16x AF)
F.E.A.R - Performance Test. 1600 x 1200
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
29
57.95
110
13 (4x AA 16x AF)
26.6 (4x AA 16x AF)
57 (4x AA 16x AF)
.
23
44.4
86
10 (4x AA 16x AF)
20.53 (4x AA 16x AF)
44 (4x AA 16x AF)
.
39
69.51
138
18 (4x AA 16x AF)
40.16 (4x AA 16x AF)
87 (4x AA 16x AF)
.
27
61.98
134
16 (4x AA 16x AF)
38.28 (4x AA 16x AF)
88 (4x AA 16x AF)

Right off the bat, we can see the GeForce 8600 series does not have what it takes to push this game at our test settings with AA and AF. Anti aliasing performance is definitely not one of the GeForce 8600 series strength. Now, if you look at results without AA and AF, the GeForce 8600GTS is actually slightly faster than the Radeon X1950 Pro at 1024 x 768. At 1280 x 960, none of the cards really have the performance to push frame rates above 30 fps all the time with AA and AF. But then again, all these cards are essentially budget cards. So, if you're planning to buy a GeForce 8600GTS / GT, you must choose between 1024 x 768 with AA and AF or 1280 x 960 / 1024 without AA (at least) and AF. If you chose not to run without AA and AF, even the GeForce 8600GT should be enough. It's slower but the frame rates are playable enough.

Obviously, NVIDIA have to make some compromises to the GeForce 8600 series. That compromise is AA performance - fillrate. Lets examine these scores a little to bit to see how much penalty incurred with AA and AF. First, let's take a look at the cost of angle independent anisotropic filtering. Please note that these results are different from the results used for the graph above. They are from different runs.

8600GTS

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 63 62 62 62 56
Avg 119.95 120.31 120.29 117.5 114.88
Max 252 251 253 251 249
1280
Min 46 42 43 45 48
Avg 86.6 85.68 84.03 82.99 83.01
Max 171 174 169 170 169
1600
Min 29 25 27 26 27
Avg 58.45 58.48 58.25 56.51 56.66
Max 109 109 112 105 104

8600GT

1xAF (Trilinear) 2xAF 4xAF 8xAF 16xAF
1024
Min 48 48 45 47 45
Avg 94.08 92.88 92.27 92.05 90.72
Max 199 196 196 195 192
1280
Min 38 34 32 37 37
Avg 66.63 66.35 65.28 65.48 65.18
Max 133 133 131 132 132
1600
Min 24 23 24 22 24
Avg 45.74 45.58 44.84 44.77 44.55
Max 86 86 83 82 82

Judging from these test results, anisotropic filtering penalty on the GeForce 8600 is minimal at worst and that's a good thing. Even at high resolutions, the cost is only about 3 to 4 percent drop in frame rates, for both the GeForce 8600GTS and 8600GT. You can actually push anisotropic filtering to the max, with high quality image settings and get some pretty decent frame rates. We can also see, these cards lost quite a bit of performance (25 to 33 percent) when you raise the resolution (both from 1024 x 768 to 1280 x 960 and from 1280 x 960 to 1600 x 1200). It will be interesting to see what kind penalty we can expect with anti aliasing.

8600GTS

Without AA 2xAA 4xAA
1024
Min 63 47 29
Avg 119.54 88.3 64.44
Max 255 179 161
1280
Min 47 30 23
Avg 85.47 60.24 42.86
Max 171 119 100
1600
Min 29 20 17
Avg 57.95 40.91 28.55
Max 110 79 62

8600GT

Without AA 2xAA 4xAA
1024
Min 48 35 26
Avg 94.51 66.36 50.35
Max 197 140 122
1280
Min 38 27 18
Avg 68.81 46.77 33.62
Max 132 93 77
1600
Min 23 15 12
Avg 44.4 31.25 22.21
Max 86 61 49

Even with the faster GeForce 8600GTS, the penalty of anti aliasing is pretty hefty - frame rates between 2x MSAA at 1024 x 768 and no AA at 1280 x 960 is about the same. This also apply to 4x MSAA at 1024 x 768 and running without AA at 1600 x 1200. Well, running at 1600 x 1200 without AA is actually slightly slower than 4x MSAA at 1024 x 768. Because of the performance penalty, AA is definitely a premium with these cards. Its fairly safe to say that the most optimal solution is to use 2x MSAA (with 16xAF) at 1024 x 768. If you have to use 1280 x 960 / 1024, you'll likely have to forgo using AA to keep frame rates high enough for fluid gameplay. In this respect, there's actually no reason to buy the faster GeForce 8600GTS over the 8600GT.

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