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NFS: Carbon - Lincoln Boulevard Sprint, 1024 x 768
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
33
42.84
53
29 (4x AA 16x AF)
38.47 (4x AA 16x AF)
46 (4x AA 16x AF)
.
25
34.72
42
22 (4x AA 16x AF)
30.34 (4x AA 16x AF)
37 (4x AA 16x AF)
.
27
37.4
47
23 (4x AA 16x AF)
31.49 (4x AA 16x AF)
41 (4x AA 16x AF)
.
42
59.44
76
39 (4x AA 16x AF)
51.02 (4x AA 16x AF)
64 (4x AA 16x AF)
NFS: Carbon - Lincoln Boulevard Sprint, 1280 x 1024
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
23
30.14
37
20 (4x AA 16x AF)
26.05 (4x AA 16x AF)
31 (4x AA 16x AF)
.
17
24.11
30
15 (4x AA 16x AF)
20.21 (4x AA 16x AF)
24 (4x AA 16x AF)
.
19
26.57
34
17 (4x AA 16x AF)
23.01 (4x AA 16x AF)
31 (4x AA 16x AF)
.
32
41.16
50
28 (4x AA 16x AF)
35.86 (4x AA 16x AF)
45 (4x AA 16x AF)
NFS: Carbon - Lincoln Boulevard Sprint. 1600 x 1200
GeForce 8600GTS
GeForce 8600GT
GeForce 7950GT
Radeon X1950 Pro
17
22.03
28
13 (4x AA 16x AF)
17.76 (4x AA 16x AF)
21 (4x AA 16x AF)
.
13
17.54
22
11 (4x AA 16x AF)
14.11 (4x AA 16x AF)
17 (4x AA 16x AF)
.
14
19.35
24
12 (4x AA 16x AF)
16.58 (4x AA 16x AF)
20 (4x AA 16x AF)
.
22
28.46
35
21 (4x AA 16x AF)
25.08 (4x AA 16x AF)
30 (4x AA 16x AF)

And last, NFS: Carbon. The unified shader architecture of the GeForce 8 series and higher core / shader clock on the GeForce 8600GTS allow it to offer higher frame rates than both the GeForce 8600GT and GeForce 7950GT. However, it's still no match for the Radeon X1950 Pro, which don't lose much performance with AA and AF at 1024 x 768. This illustrates one point - a mainstream / low end DirectX 10 is likely slower than a mid end DirectX 9 card - another trend we also see through the course of testing for this article.

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