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Quake 4, Data Processing Terminal, 1024 x 768
ASUS EN8600GT
Gigabyte NX8600GT SilentPipe 
Leadtek PX8600GT TDH
87
151.53
228
37 (4x AA 16x AF)
74.54 (4x AA 16x AF)
135 (4x AA 16x AF)
.
89
153
217
37 (4x AA 16x AF)
77.14 (4x AA 16x AF)
137 (4x AA 16x AF)
.
88
157.14
232
40 (4x AA 16x AF)
82.55 (4x AA 16x AF)
146 (4x AA 16x AF)
Quake 4, Data Processing Terminal, 1280 x 1024
ASUS EN8600GT
Gigabyte NX8600GT SilentPipe 
Leadtek PX8600GT TDH
52
100.1
153
22 (4x AA 16x AF)
47.25 (4x AA 16x AF)
100 (4x AA 16x AF)
.
55
102.01
155
23 (4x AA 16x AF)
48.79 (4x AA 16x AF)
102 (4x AA 16x AF)
.
53
103.23
148
23 (4x AA 16x AF)
53.08 (4x AA 16x AF)
106 (4x AA 16x AF)
Quake 4, Data Processing Terminal, 1600 x 1200
ASUS EN8600GT
Gigabyte NX8600GT SilentPipe 
Leadtek PX8600GT TDH
36
71.03
120
15 (4x AA 16x AF)
33 (4x AA 16x AF)
73 (4x AA 16x AF)
.
35
73.3
118
16 (4x AA 16x AF)
34.16 (4x AA 16x AF)
80 (4x AA 16x AF)
.
37
75.06
118
17 (4x AA 16x AF)
38.19 (4x AA 16x AF)
83 (4x AA 16x AF)

In Quake 4, we see the Leadtek PX8600GT pulss slightly ahead of the other cards. The difference is negligible to the point you don't notice in-game, but it is there - around 5 percent. Of course, that difference can be attributed to slight variations between runs, but the general trend persist.

Comparing these results to GeForce 8600GTS results, we can see the GeForce 8600GTs are unable to provide high enough frame rates at 1280 x 1024 with AA and AF. It is slightly slower at 1600 x 1200 without AA and AF, but frame rates are high enough for comfortable gameplay. You might even try to push 8x or 16x AF and still get minimum frame rates above 30 fps. So, the difference between the GeForce 8600GTS and GT? The performance to run 4x MSAA and 16x AF at 1280 x 1024 in this benchmark.

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