Image Quality Comparison
The games we tested with:Brothers in Arms
Homeworld 2
Star Wars: Knights of The Old Republic
Our test setup
AMD Athlon 64 3000+ 'Newcastle' socket 939
2 x 256 MB Kingston KVR 3-3-3 PC3200 DDR-SDRAM
MSI K8N NForce 4 SLI motherboard
Maxtor DiamondMaxPlus9 80 GBs Serial ATA 8 MB buffer
ASUS E-616 DVD-ROM
450 watts ATX power supply
Windows XP Professional with Service Pack 2 installed
ATI Catalyst 5.7 & 4.12 reference driver
NVIDIA Forceware 77.72 & 66.81 reference driver
NVIDIA NForce system driver version 6.66
Creative SoundBlaster Live! 24 bit integrated (motherboard supplied driver)
DirectX 9.0c
Below you can find screenshots we've taken for image comparison purposes. The left image is without AA and AF, while the right image (if any) are with AA and AF. You could click on the images to see the full image (1024 x 768, 32 bit). These full screenshots are quite big, so they may take a while to load.
Catalyst 5.7 and 4.12
Homeworld 2
Catalyst 4.12
Catalyst 5.7
Aside from the cursor and the interceptors in the distance, there are no differences between the two Catalyst. The same applies to AA and AF screenshots, although we apologize for not getting the same position for AA and AF screenshots, but the images are still very similar.
Star Wars: Knights of The Old Republic
Catalyst 4.12
Catalyst 5.7
Catalyst 5.7 features more noticeable glow from the corridor lights (on both sides of the wall). This is apparent on both screenshots, both with and without AA and AF. There are no other differences between the two Catalyst.
Forceware 77.72 and 66.81
Homeworld 2
Forceware 66.81
Forceware 77.72
Aside from the cursor, there are no differences. The same also applies to AA and AF screenshots, again we apologize for not getting the exact same position.
Star Wars: Knights of The Old Republic
Forceware 66.81
Forceware 77.72
The images from both Forceware versions are very much the same, both with and without AA and AF. There are no differences except for the armor, since the model is animated even when standing still. This does not influence performance.
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